CBR+PNK
2–5 Spieler
2021
Über dieses Spiel
CBR+PNK (pronounced "cyberpunk") is a minimalist, one-shot roleplaying game about a team of "runners"—mercenaries, criminals, and/or activists on the edge of a dystopian society—pulling one last job. Each game follows a new crew of veteran characters working for a mysterious figure called The Operator, a fixer using them as expendable assets in the war against the elite of a high-tech corporatocracy.
CBR+PNK uses a streamlined version of the Forged in the Dark system to jump players right into the action and launch them full force into the culmination of their runner's career. Runners can take advantage of aftermarket cybernetic modifications, specialized gear, weapons and armor, and even flashbacks to retroactive plans to overcome their opposition. Manage your stress, keep your tech running smooth, don't glitch out—and don't die. Together, your crew will play to find out the fates of these runners on the highest-stakes mission of their lives!
Kategorien
Futuristic
Cyberpunk
Sci-fi
Mechaniken
D6 System
How to Play CBR+PNK
CBR+PNK is designed to go from hitting the table to running the game in short order; that means character creation is quick and easy. Give your runner a name, a look, and an angle—why they're taking on this one last job. Determine their approaches by assigned two dice to one approach, and one die to two others from among Aggressive, Smart, Empathic, and Stealthy. Assign eight dice to skills, up to two in each, plus the option to add an expertise instead of a third die. Give your character a unique cybernetic augmentation and decide whether they're bringing a light, normal, or heavy load of gear on this mission—but don't pick their gear yet! That's it, you're ready to run.
On the job, when you try something risky, you'll make an action roll; gather a pool of six-sided dice from your approach and any applicable skill, bonus dice from spending stress to push yourself or receiving assistance from an ally, roll them all, and take the highest. If it's a 1-3, you fail and face a setback; on a 4-5, you do it, but it's short term, or there's a cost or complication; on a 6 it's a complete success; and if you roll two 6s, it's a critical success, immediately giving you an edge. What you accomplish and how bad the consequences are depend on your Threat and Effect. A higher threat means worse consequences, and a higher effect means more impact on a success. Daring runners can always choose to increase both for high-risk, high-reward moves. Consequences might included glitched gear, taking an injury, or escalated threat, among others, but runners can mark stress (and armor, if they have it) to resist consequences.
Runners also have access to a number of items on the job. Rather than declare what you're bringing beforehand, you can retroactively mark gear when you need it, pulling out the perfect tool for the job. Similarly, you can flash back to creating a plan for any situation, or even reveal that this was part of the plan all along. This costs a variable amount of stress depending on how complex it is, and running out of stress means your character "overloads," taking an immediate consequence and "glitching" one of your approaches. Glitched approaches and gear add a glitch die to rolls that causes trouble on a 1-3 no matter what. You'll need to manage your stress, your gear, your injuries, your augmentations, and the threats in front of you on the job if you want to come out on top!
On the job, when you try something risky, you'll make an action roll; gather a pool of six-sided dice from your approach and any applicable skill, bonus dice from spending stress to push yourself or receiving assistance from an ally, roll them all, and take the highest. If it's a 1-3, you fail and face a setback; on a 4-5, you do it, but it's short term, or there's a cost or complication; on a 6 it's a complete success; and if you roll two 6s, it's a critical success, immediately giving you an edge. What you accomplish and how bad the consequences are depend on your Threat and Effect. A higher threat means worse consequences, and a higher effect means more impact on a success. Daring runners can always choose to increase both for high-risk, high-reward moves. Consequences might included glitched gear, taking an injury, or escalated threat, among others, but runners can mark stress (and armor, if they have it) to resist consequences.
Runners also have access to a number of items on the job. Rather than declare what you're bringing beforehand, you can retroactively mark gear when you need it, pulling out the perfect tool for the job. Similarly, you can flash back to creating a plan for any situation, or even reveal that this was part of the plan all along. This costs a variable amount of stress depending on how complex it is, and running out of stress means your character "overloads," taking an immediate consequence and "glitching" one of your approaches. Glitched approaches and gear add a glitch die to rolls that causes trouble on a 1-3 no matter what. You'll need to manage your stress, your gear, your injuries, your augmentations, and the threats in front of you on the job if you want to come out on top!
Häufig gestellte Fragen
Can you play a campaign of CBR+PNK?
CBR+PNK is designed for one-shots, that is, single session games about the final job of a crew of runners. It's meant to get players directly into the action, and wrap up with the epilogue to each character's story.
What do I need to play CBR+PNK?
The game itself comes with most of the tools necessary to play, including laminated character sheets with erasable markers and a GM guide that doubles as a screen. Beyond that, you will need a few six-sided dice per person.
What's the difference between CBR+PNK and CBR+PNK Augmented?
CBR+PNK Augmented is simply an updated version of the game with a few minor tweaks and edits, re-released as a physical and digital version. Both versions are completely compatible and nearly functionally identical.
What are the supplements for CBR+PNK?
Mind the Gap is a scenario for a run, +Weird adds magic, psionics, and eldritch beings alongside the high-tech dystopian future, and PRDTR is a setting on a moon base.
How do you say CBR+PNK?
The game is pronounced as either "cyber plus punk" or simply "cyberpunk"!
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