Zum Inhalt springen
DIE: The Roleplaying Game

DIE: The Roleplaying Game

4–6 Spieler 2022

Über dieses Spiel

DIE RPG is a roleplaying game based on the comic of the same name by Kieron Gillen and Stephanie Hans – and it too has been made by Kieron Gillen and Stephanie Hans! In DIE, you play a group of authentically flawed and desperate real-world people (Personas) who are sucked into a cursed roleplaying game and take on the form of heroes, villains and power players (Paragons). Some of you might want to get back to the real world for whatever’s waiting for you there. Some of you might want to stay in a reality where you can finally get what you want out of life. You all have to agree whether you stay or go, and dead people can’t vote. It can get pretty bloody.

Kategorien

Horror Imaginative Gritty Fantasy Isekai

Mechaniken

Dice Pool System

How to play DIE: The Roleplaying Game

Similarly to other popular TTRPG systems, a character in DIE: The Roleplaying Game will have six stats; Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. The mechanics of these stats are very different than other games though.
Each stat ranges from a score of 0 (completely hopeless) to 4 (better than anyone on Earth). For the main mechanic of the game, players roll a number of d6s equal to the required stat, treating any roll of 4+ as a success. As long as you have more successes than the DC, you succeed!

Paragons

Dictator

Dictator

You read a sad story. You cry. Do you think that’s sinister, as if someone has artificially taken over your emotions? Of course not. That’s just what art is. Anyone who’s ever met a Dictator would disagree. By performing, they alter other people’s emotional states. Dictators play people like a musician plays a harp. They can pluck the strings. They can snap them. They’re like bards, if everyone was petrified of bards.

Emotion Knight

Emotion Knight

These orders of knights are the world’s greatest warriors, each devoted to one of the eight sacred emotions. Whether it be joy, hate, or fear: if they feel it, they can use it to fuel the power of their sentient, arcane weapons. When consumed by their sacred sensation, they’re incomparable warriors, capable of miraculous feats. Nothing can stand against their blades—armies, mountains, not even ideas. They can defeat anything. Except the passion which drives them.

Fool

Fool

Always look on the bright side of life, as the song goes. It’s true. If a Fool’s laughing, you’ll get out of this hell alive. If you get a laugh, your enemies won’t be laughing for much longer. Don’t take things too seriously, and it won’t get too serious. At least, for the Fool. The Fool’s the swashbuckler, a romantic rogue, the life and soul of the adventuring party. The rest think they’re irresponsible, but the Fool’s abilities mean the only responsible thing to do is be irresponsible so, screw everyone else if they can’t take a joke. Fools rush in... and their friends have to deal with the consequences.

Godbinder

Godbinder

You don’t believe in gods. They exist, obviously. You owe the Fire God for that time he burned that fortress, and you’ve got that favour from the God of the Wild when you saved her rainforest. But believe? That’s a strong word. You don’t believe in gods. You believe in tools. Useful tools. Because if you think about it, the difference between “cleric” and “demonologist” is the same as the one between “freedom fighter” and “terrorist.”

Neo

Neo

Adventurers love gold. With their propensity for taking anything that isn’t nailed down makes them all thieves… which makes the classical fantasy prejudice against rogues a little odd. They all at it. Why do rogues get the glances? But anyone who’s ever met one knows why people are suspicious about the Neo… There’s a special kind of gold, and the Neo’s magical technology needs to be activated by this every day. If they can’t find enough then all their gifts mean nothing. They can’t skip between shadows, dance through the sky or punch a hole through a Fallen’s head from half a mile away. Adventurers all want gold but no-one needs it like a Neo.

Häufig gestellte Fragen

What is the difference between DIE the comic book, and DIE the TTRPG?
DIE: The Roleplaying Game was developed along side the comic book of the same name, with content being shared between them. Both were written by Kieron Gillen and illustrated by Stephanie Hans.
Do I need to have read the DIE books to understand how the game works?
While the books may help you understand some concepts of the world and how the characters interact with it, DIE: The Roleplaying Game does not require you to have read the books to enjoy it!
What supplies do I need to play DIE: The Roleplaying Game?
Obviously this will vary from table to table, but here are some good places to start! If your game is played in person, most likely you will want to get a set of dice (with extra d6s for your dice pools), something to write with, and paper to take notes. If your game is hosted online instead, you will probably need to make accounts on a few sites for things like character sheets, access to the Virtual Tabletop for maps and tokens, and sites like Discord or Zoom for video/voice calls during the session. You won't always need to have the rulebooks to start, but if you want to read through them to make sure you know all the rules, this might also be a good option.
What if I'm not comfortable with certain themes or content in DIE: The Roleplaying Game?
Tabletop Roleplaying Games can cover an impressive range of topics and styles, including violence, horror, romance, and many many more! However, if there are specific themes or content that you’re uncomfortable with, let your group and GM know before the game, and have an open conversation about these topics. Any group worth playing with should be respectful and understanding of your concerns and the game can be adjusted so everyone is having fun. Many tables also use “Safety Tools” which help ensure that these conversations are handled easily, and everyone has a voice at the table.
What Dice do you need for DIE: The Roleplaying Game?
DIE: The Roleplaying Game utilizes regular 6 sided dice (d6s) for the majority of its rolls, however, each Paragon has a special die that they get to use for their abilities, ranging from a d4-d12.

Spiel besorgen

Aktive Sitzungen & Kampagnen

Noch keine Spielsysteme verfügbar.

Sitzungen finden
Du bist offline — einige Funktionen sind möglicherweise nicht verfügbar
Wieder online