Draw Steel
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How to Play Draw Steel
Players can influence the results of power rolls by leveraging relevant skills their character may have, and the Director can also apply situational "edges" or "banes" to add to or reduce the final result. The power roll also applies to attacks and abilities in combat, though each character has their own unique abilities, plus a "heroic resource" based on their class that they can generate and use as they fight. If you'd like to learn more, this video is part of a larger playlist that goes into detail on the rules and classes of Draw Steel.
Classes
Censor
You carry the power of the gods, armed with wrath and sent out into the world first to seek, then censor those whose actions—or even existence—are anathema to your church. Censors are holy warriors who wield the judgment and wrath of saints and gods against unholy and evil foes. You might be an exorcist, an oracle, or a paragon of justice.
Conduit
The power of the gods flows through you! As a vessel for divine power, you don’t just keep your allies in the fight. You make those allies more effective, even as you rain divine energy down upon your foes. As a conduit, you heal and buff your allies, and debuff your foes while smiting them with divine magic. The spark of divinity within you shines, filling your enemies with awe and making you more worldly and aware.
Elementalist
Air for movement. Earth for permanence. Fire for destruction. Water for change. Green for growth. Rot for death. Void for the mystery—that which cannot be known. Years of study brought you the revelations that allow you to manipulate these seven elements to destroy, create, and warp the world with magic. As an elementalist, you can unleash your wrath across a field of foes, debilitate enemies, ward yourself and allies, manipulate terrain, warp space, and more.
Fury
You do not temper the heat of battle within you. You unleash it! You channel unfettered anger into martial prowess. Primordial Chaos is your ally. Let others use finesse to clean up the wreckage left in your wake. As a fury, you devastate foes with overwhelming might, hurl yourself and enemies around the battlefield, and grow stronger as your ferocity increases.
Null
You strive for perfect discipline, perfect order, mastery over mind and body, becoming an unarmed psionic warrior who dampens and absorbs magic and psionics. You require no weapons, no tools. You suffice. As a null, you resist the supernatural forces of the universe with composure and confidence. As you strive for perfect order, you are an enemy of the ultimate expression of chaos: the supernatural.
Shadow
Subtlety is your art, the tip of the blade your brush. Your training and knowledge place you among the elite ranks of assassins, spies, and commandos. As a shadow, you possess abilities that deal significant damage, enable you to move swiftly across the battlefield and evade hazards, and allow you to fade from notice even in the midst of the most intense combat encounters.
Tactician
Strategist. Defender. Leader. With weapon in hand, you lead allies into the maw of battle, barking out commands that inspire your fellow heroes to move faster and strike more precisely. All the while, you stand between your compatriots and death, taunting the followers of evil to best you if they can. As a tactician, you have abilities that heal your allies and grant them increased damage, movement, and attacks, even as you leave your enemies struggling to respond.
Talent
Only those who experience an awakening can tap into the mind’s full potential. You are one of those people—a master of psionics and a source of incredible power created through sheer force of will. You can move and change matter, time, gravity, the laws of physics, or another creature’s mind. As a talent, you are limited only by the strength of your mind. But every manifestation has a chance of harming you, and talents who use too much power too quickly pay a deadly price.
Troubadour
The whole world’s a stage, and everyone on it, an actor. No one knows this better than the troubadour. You find energy in the drama of everyday life and know how to draw spectacle forth from even the most mundane of situations. As a troubadour, you chase drama. The insurmountable dangers of the world might cause many a hero to cower. But you take to that world stage not intending to die, but to find out if you are truly alive.
Häufig gestellte Fragen
Why was Draw Steel created?
Who is Matt Colville, and what does he have to do with Draw Steel?
Why can't attacks miss in Draw Steel?
What supplies do I need to play Draw Steel?
Is Draw Steel easy to learn?
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