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Marvel Multiverse Role-Playing Game

Marvel Multiverse Role-Playing Game

2–6 Spieler 2023

Über dieses Spiel

Swing like Spider-man, fly like Iron Man, lead like Captain America, and brawl like the Hulk in the Marvel Multiverse Role-Playing Game! Play as your favorite hero from the Marvel universe or create a custom character of your very own to team up, fight bad guys, and explore the multiverse. Using the d616 system, a bespoke dice mechanic created for the game, you can go from street-level heroes to cosmic saviors of the multiverse over an epic comic book-style campaign complete with dastardly supervillains, shadowy organizations, and threats from beyond our world. With tons of options for powers and abilities, the Marvel Multiverse Role-Playing Game is a highly customizable, streamlined option for four-color super stories set in the Marvel universe or beyond.

Kategorien

Modern Superhero

Mechaniken

Dice Pool System

How to Play the Marvel Multiverse Role-Playing Game

In this game, you and your fellow players team up to tell amazing new stories in your own corner of the Marvel Multiverse. The Marvel Multiverse Role-Playing Game uses three six-sided dice to determine the outcome of your actions. One of these dice is designated as the "Marvel die", which can cause special things to happen on a roll of 1 on the die (which shows the Marvel logo and counts as a 6). You roll these dice whenever you make an action check, adding the bonus from your relevant stat, and comparing to a target number set by the Game Master. If your total roll meets or exceeds the target number, you succeed! If you had an edge or a trouble on the role as determined by the GM, a favorable or unfavorable circumstance, you might need to re-roll one of your dice; the lowest result for an edge, making you more likely to succeed, or the highest for trouble, increasing the chance of failure.

Characters also have their powers to help them, and can spend a resource called focus to activate them, allowing them to achieve superhuman feats, make special attacks, and gain unique bonuses in and out of fights. In combat, players roll initiative to determine turn order, then each combatant on their turn can move and take an action, whether to attack, dodge, grab, escape, use a power, or anything else they can think of. On a successful attack, the result of the Marvel die determines damage, which may be multiplied depending on the character's type of attack and rank, and add the relevant ability score. Characters can also work together on team maneuvers, allowing them to attack, defend, or rally as a team.

Classes

Blaster

Blaster

A blaster is uncanny at attacking people from afar. It doesn't matter whether they're using arrows, bullets, or optic blasts, they can hit their targets fast and from a (hopefully) safe distance. Examples: Cyclops, Hawkeye, Human Torch

Bruiser

Bruiser

A bruiser uses their incredible toughness to absorb all sorts of damage in a fight, and they use their amazing strength to deal out even more of it. They like to wade into the center of things and start throwing punches, sometimes throwing other things, like cars, or other heroes. Examples: Colossus, Hulk, Juggernaut

Genius

Genius

A genius is one of the smartest people in the world, able to invent solutions for the thorniest problems on the fly. They are just as at home in a laboratory as they are analyzing the situation on the field of battle. Examples: Doctor Doom, Mister Fantastic, Shuri

Polymath

Polymath

A polymath is good at all sorts of things, often in amazing ways that don't typically match up. They might not be the best there is at any particular thing, but they're better than just about everyone in general. Examples: Captain America, Iron Man, Miles Morales

Protector

Protector

A protector is excellent at coordinating teams and getting people to work together to be their best. They can shine on their own, but when working with a team they can be dazzling. Examples: Doctor Strange, Invisible Woman, Professor X

Striker

Striker

A striker hits hard and fast, relying on their reflexes and training to keep them out of harm's way. They make good loners if they can avoid getting hurt too badly, but they can be even better on a team, where they can rely on others for protection and support so they can really cut loose. Examples: Daredevil, Wolverine, Blade

Häufig gestellte Fragen

What dice do I need for the Marvel Multiverse Role-Playing Game?
The Marvel Multiverse Role-Playing Game uses six-sided dice exclusively, with most rolls consisting of 3d6. One of the dice should be a distinct color from the other two to designate it as the "Marvel die," or you can pick up a set of custom Marvel Multiverse RPG dice.
What is the difference between a one-shot and a campaign?
Typically a one-shot will consist of a self-contained adventure that will take place all in one session, which will usually take a few hours to complete. They are meant to be completed in one sitting, and will usually have a very focused plot or objective. A campaign on the other hand, is a longer adventure that takes place over multiple sessions. Short campaigns may be only 2-3 sessions, while longer ones may be played over months, or even years!
Are there different play styles or approaches to TTRPGs?
There are a nearly endless number of play styles in TTRPGs. Whether you're looking for intense tactic driven combat, puzzle filled dungeon crawls, character focused and narrative driven storytelling, or anything in between, there is a group for you! Finding a game and play style that fits your preferences and those of your group is key to ensuring you have a great time playing.
Do I need to be good at math to play Marvel Multiverse Role-Playing Game?
While Marvel Multiverse Role-Playing Game may involve some level of basic math, like if you are totaling up dice rolls, you don’t need to be a mathematician to enjoy the game. The system will provide tables and simple tools to make the math as simple as possible, and if you are playing online, the Virtual Table Top you use may even handle all the math for you!
What if I'm not comfortable with certain themes or content in the Marvel Multiverse Role-Playing Game?
Games like the Marvel Multiverse Role-Playing Game can cover an impressive range of topics and styles, including violence, horror, romance, and many many more! However, if there are specific themes or content that you’re uncomfortable with, let your group and GM know before the game, and have an open conversation about these topics. Any group worth playing with should be respectful and understanding of your concerns and the game can be adjusted so everyone is having fun. Many tables also use “Safety Tools” which help ensure that these conversations are handled easily, and everyone has a voice at the table.
What supplies do I need to play the Marvel Multiverse Role-Playing Game?
Obviously this will vary from table to table, but here are some good places to start! If your game is played in person, most likely you will want to get a set of dice, something to write with, and paper to take notes. If your game is hosted online instead, you will probably need to make accounts on a few sites for things like character sheets, access to the Virtual Tabletop for maps and tokens, and sites like Discord or Zoom for video/voice calls during the session. You won't always need to have the rulebooks to start, but if you want to read through them to make sure you know all the rules, this might also be a good option.
Do I need to know all the rules before I can play Marvel Multiverse Role-Playing Game?
Knowing every rule of the game may be helpful to some, but many players will learn the game as they play! If you want to read the rules ahead of time you absolutely can, but if you are a hands-on learner you can also just start playing, and if there is something you don’t understand never be afraid to ask questions, because everyone starts somewhere!
What is a Tabletop Role-Playing Game (TTRPG)?
Tabletop Roleplaying Games (TTRPGs) are games where the players play as characters embarking on an adventure or story, and are usually guided by a Game Master (GM). Players can describe what they want to do and make choices as their characters, and the outcome of those choices are controlled by the rules of the game, the dice rolls, the GM’s guidance, and the collaborative storytelling of the group!
What is the difference between a Game Master and a player?
The Game Master (GM) is responsible for creating and running the game world, including setting the scene, portraying non-player characters (NPCs), and adjudicating rules. Players control characters in the game world, making decisions and taking actions that affect the story. The GM and players work together to create an immersive and enjoyable experience for everyone.
How does the Marvel die work in the Marvel Multiverse RPG?
The Marvel die is a special six-sided die with the Marvel logo in place of the "1" face. When this die rolls the Marvel logo, it counts as a 6 instead of a 1. If the roll is a success, it counts as a Fantastic Success instead, giving the rolling character an extra edge or bonus. If the other two dice both roll 6s as well, it's an Ultimate Fantastic Success, a stunning moment of victory for the rolling character.

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