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Pathfinder 1e

Pathfinder 1e

2009

Über dieses Spiel

Pathfinder 1st Edition is a tabletop roleplaying game in which players create heroic characters to embark on fantasy adventures. You might play as a noble elven wizard, a roguish halfling scoundrel, or a stout dwarven warrior, just to name a few. But Pathfinder is famous for the incredible variety of options players can choose from; there are two dozen character classes alone, so intrepid players might just as well choose the sword-and-sorcery wielding magus, the inspiring skald, or the gritty gunslinger! One player, the Game Master (GM), acts as the rest of the world those heroes explore. The GM presents encounters with memorable characters, mystical places, terrible monsters, and myriad other challenges to overcome. The players decide on a course of action using their characters’ skills, magic spells, or equipment—the only limit on what they can attempt is their imagination! Often, they’ll need to roll dice to find out whether they succeed or fail. But no matter what, the players’ choices result in a unique story of which they are both author and audience. Pathfinder maximizes choices at almost every turn; character builds are an art unto themselves, an expansive list of feats, spells, and other options means players never lack for possibilities. And a robust system for adventuring, exploring, and tactical, grid-based combat offers mechanical support for anything and everything your heroes might attempt. Pathfinder’s publisher Paizo has since released a second edition, but the first edition (or 1E) remains one of the most popular roleplaying games in the world!

Kategorien

Fantasy High Fantasy

Mechaniken

d20 System

How to Play Pathfinder 1e

We're going to level with you: Pathfinder has a lot of rules. Fortunately, YouTube channel Saving Throw has put together a playlist of nine videos, roughly ten minutes each, explaining the whole thing. This video is the first in the series, so be sure to check out the rest if you'd like to learn more!

Pathfinder’s core mechanic is rolling a 20-sided die, adding any bonuses or modifiers from a character’s skills, and comparing the result to a target number to determine if a given action succeeds or fails. A character’s abilities come from a combination of their ancestry, class, attributes, and training, all of which players can fully customize from a sprawling selection of options accrued over the game’s 15-year lifespan. Pathfinder also contains robust rules for fighting monsters and other adversaries, delving into dungeons, and exploring trackless wilderness.

Combat works mostly using the core mechanic, except the target number represents how difficult your target is to hit, a number called their "armor class." A hit deals damage to their hit points, and when anyone, player, monster, or NPC, runs out of hit points, they're defeated. Characters can also cast magic spells, use supernatural abilities, and try any scheme they can imagine in and out of combat. Each spell and ability has a unique effect, but most rely on the core d20 mechanic. Pathfinder also has a wealth of rules for unique situations, edge cases, and circumstances your adventures might find themselves in, and all the rules are available to reference online.

Classes

Barbarian

Barbarian

Rage consumes you in battle. You delight in wreaking havoc and using powerful weapons to carve through your enemies, relying on astonishing durability without needing complicated techniques or rigid training. Your rages draw upon a vicious instinct, which you might associate with an animal, a spirit, or some part of yourself. To many barbarians, brute force is a hammer and every problem looks like a nail, whereas others try to hold back the storm of emotions inside them and release their rage only when it matters most.

Bard

Bard

You are a master of artistry, a scholar of hidden secrets, and a captivating persuader. Using powerful performances, you influence minds and elevate souls to new levels of heroics. You might use your powers to become a charismatic leader, or perhaps you might instead be a counselor, manipulator, scholar, scoundrel, or virtuoso. While your versatility leads some to consider you a beguiling ne’erdo- well and a jack-of-all-trades, it’s dangerous to dismiss you as a master of none.

Cleric

Cleric

Deities work their will upon the world in infinite ways, and you serve as one of their most stalwart mortal servants. Blessed with divine magic, you live the ideals of your faith, adorn yourself with the symbols of your church, and train diligently to wield your deity’s favored weapon. Your spells might protect and heal your allies, or they might punish foes and enemies of your faith, as your deity wills. Yours is a life of devotion, spreading the teachings of your faith through both word and deed.

Druid

Druid

The power of nature is impossible to resist. It can bring ruin to the stoutest fortress in minutes, reducing even the mightiest works to rubble, burning them to ash, burying them beneath an avalanche of snow, or drowning them beneath the waves. It can provide endless bounty and breathtaking splendor to those who respect it— and an agonizing death to those who take it too lightly. You are one of those who hear nature’s call. You stand in awe of the majesty of its power and give yourself over to its service.

Fighter

Fighter

Fighting for honor, greed, loyalty, or simply the thrill of battle, you are an undisputed master of weaponry and combat techniques. You combine your actions through clever combinations of opening moves, finishing strikes, and counterattacks whenever your foes are unwise enough to drop their guard. Whether you are a knight, mercenary, sharpshooter, or blade master, you have honed your martial skills into an art form and perform devastating critical attacks on your enemies.

Monk

Monk

The strength of your fist flows from your mind and spirit. You seek perfection, honing your body into a flawless instrument and your mind into an orderly bastion of wisdom. You're a fierce combatant renowned for martial arts skills and combat stances that grant you unique fighting moves. While the challenge of mastering many fighting styles drives you to great heights, you also enjoy meditating on philosophical questions and discovering new ways to obtain peace and enlightenment.

Paladin

Paladin

The Paladin is a holy warrior bound to an unwavering code of righteousness and virtue. Representing the embodiment of divine justice, the Paladin serves as both a shield for the innocent and a sword against evil. This class is a hybrid of martial prowess and divine magic, wielding holy power to heal, smite enemies, and protect allies.

Ranger

Ranger

Some rangers believe civilization wears down the soul, but still needs to be protected from wild creatures. Others say nature needs to be protected from the greedy, who wish to tame its beauty and plunder its treasures. You could champion either goal, or both. You might be a scout, tracker, or hunter of fugitives or beasts, haunting the edge of civilization or exploring the wilds. You know how to live off the land and are skilled at spotting and taking down both opportune prey and hated enemies.

Rogue

Rogue

You are skilled and opportunistic. Using your sharp wits and quick reactions, you take advantage of your opponents’ missteps and strike where it hurts most. You play a dangerous game, seeking thrills and testing your skills, and likely don’t care much for any laws that happen to get in your way. While the path of every rogue is unique and riddled with danger, the one thing you all share in common is the breadth and depth of your skills.

Sorcerer

Sorcerer

You didn't choose to become a spellcaster—you were born one. There's magic in your blood. Perhaps a divine influence blessed one of your ancestors, a forebear communed with an ancient, primordial entity, or a powerful occult ritual performed long ago influenced your lineage. Self-reflection and study allow you to refine your inherent magical skills and unlock new, more powerful abilities. The power in your blood carries a risk, however, and you constantly face the choice of whether you'll rise to become a master spellcaster or fall into destruction.

Wizard

Wizard

You are an eternal student of the secrets of the universe, using your mastery of magic to cast powerful spells. You treat magic like a science, cross-referencing the latest texts on practical spellcraft with ancient tomes to discover and understand arcane magic. Yet magical theory is vast, and there's no way you can study it all. Most wizards learn through formal schooling, with their curriculum informing a specific rubric, although particularly driven researchers sometimes piece together their own theories.

Häufig gestellte Fragen

What is the difference between a one-shot and a campaign?
Typically a one-shot will consist of a self-contained adventure that will take place all in one session, which will usually take a few hours to complete. They are meant to be completed in one sitting, and will usually have a very focused plot or objective. A campaign on the other hand, is a longer adventure that takes place over multiple sessions. Short campaigns may be only 2-3 sessions, while longer ones may be played over months, or even years!
What supplies do I need to play Pathfinder 1e?
Obviously this will vary from table to table, but here are some good places to start! If your game is played in person, most likely you will want to get a set of dice, something to write with, and paper to take notes. If your game is hosted online instead, you will probably need to make accounts on a few sites for things like character sheets, access to the Virtual Tabletop for maps and tokens, and sites like Discord or Zoom for video/voice calls during the session. You won't always need to have the rulebooks to start, but if you want to read through them to make sure you know all the rules, this might also be a good option.
Do I need to be good at math to play Pathfinder 1e?
While Pathfinder 1e will involve some level of basic math, particularly if you are totaling up dice rolls or skill modifiers on your character sheet, you don’t need to be a mathematician to enjoy the game. The books provide tables and simple tools to make the math as simple as possible, and if you are playing online, many Virtual Table Tops will take care of all the math for you, right on your character sheet, so you can focus on playing!
What if I'm not comfortable with certain themes or content in a game of Pathfinder 1e?
Pathfinder 1e can cover an impressive range of topics and styles, including violence, horror, romance, and many many more! However, if there are specific themes or content that you’re uncomfortable with, let your group and GM know before the game, and have an open conversation about these topics. Any group worth playing with should be respectful and understanding of your concerns and the game can be adjusted so everyone is having fun. Many tables also use “Safety Tools” which help ensure that these conversations are handled easily, and everyone has a voice at the table.
Do I need to know all the rules before I can play Pathfinder 1e?
Knowing every rule of the game may be helpful to some, but many players will learn the game as they play! If you want to read the rules ahead of time you absolutely can, but if you are a hands-on learner you can also just start playing, and if there is something you don’t understand never be afraid to ask questions, because everyone starts somewhere!
What dice does Pathfinder 1e use?
Pathfinder 1e uses primarily a twenty-sided die, but makes use of a full set of standard polyhedral dice, including a d4, d6, d8, d10, d12, and d%.

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