Pathfinder 2e
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How to Play Pathfinder 2e
Using your character's skills in Pathfinder 2e uses the core mechanic, and also the game's proficiency system, whereby your character can be untrained, trained, expert, master, or legend, each conferring an ascending bonus to your roll. Proficiencies will also apply to your character's, armor, reactive defenses called saving throws, weapons, spells, and more! Some of these things even grant additional abilities, bonuses, or uses when your character is trained in them.
The combat system is Pathfinder 2e's major update; it uses a "three action economy" that allows players to take three actions on each turn. Maybe that's to move twice and attack, maybe it's to attack three times! Some activities, spells, and skills might cost more than one action to perform due to their complexity. Most attacks use the core mechanic, with the target number being how difficult the opponent is to hit, or their "armor class." Characters score a critical hit when they beat this target number by ten or more. When characters or monsters run out of hit points, they're knocked unconscious, and without aid or healing magic, may die!
Pathfinder 2e outlines a number of actions players can take in and out of combat, including exploration and social actions meant for traversing hostile wilderness and delving dangerous dungeons, as well as negotiation with NPCs, offering guidance for how to rule these actions for GMs.
Classes
Alchemist
There's no sight more beautiful to you than a strange brew bubbling in a beaker, and you consume your ingenious elixirs with abandon. You're fascinated by uncovering the secrets of science and the natural world, and you're constantly experimenting in your lab or on the go with inventive concoctions for every eventuality. You are fearless in the face of risk, hurling explosive or toxic creations at your foes. Your unique path toward greatness is lined with alchemical brews that push your mind and body to their limits.
Barbarian
Rage consumes you in battle. You delight in wreaking havoc and using powerful weapons to carve through your enemies, relying on astonishing durability without needing complicated techniques or rigid training. Your rages draw upon a vicious instinct, which you might associate with an animal, a spirit, or some part of yourself. To many barbarians, brute force is a hammer and every problem looks like a nail, whereas others try to hold back the storm of emotions inside them and release their rage only when it matters most.
Bard
You are a master of artistry, a scholar of hidden secrets, and a captivating persuader. Using powerful performances, you influence minds and elevate souls to new levels of heroics. You might use your powers to become a charismatic leader, or perhaps you might instead be a counselor, manipulator, scholar, scoundrel, or virtuoso. While your versatility leads some to consider you a beguiling ne’erdo- well and a jack-of-all-trades, it’s dangerous to dismiss you as a master of none.
Champion
You are an emissary of a deity, a devoted servant who has taken up a weighty mantle, and you devoutly pursue a cause that holds you apart from those around you. You have powerful defenses that you share freely with your allies and innocent bystanders, as well as divine power you use to end the threats your deity opposes.
Cleric
Deities work their will upon the world in infinite ways, and you serve as one of their most stalwart mortal servants. Blessed with divine magic, you live the ideals of your faith, adorn yourself with the symbols of your church, and train diligently to wield your deity’s favored weapon. Your spells might protect and heal your allies, or they might punish foes and enemies of your faith, as your deity wills. Yours is a life of devotion, spreading the teachings of your faith through both word and deed.
Druid
The power of nature is impossible to resist. It can bring ruin to the stoutest fortress in minutes, reducing even the mightiest works to rubble, burning them to ash, burying them beneath an avalanche of snow, or drowning them beneath the waves. It can provide endless bounty and breathtaking splendor to those who respect it— and an agonizing death to those who take it too lightly. You are one of those who hear nature’s call. You stand in awe of the majesty of its power and give yourself over to its service.
Fighter
Fighting for honor, greed, loyalty, or simply the thrill of battle, you are an undisputed master of weaponry and combat techniques. You combine your actions through clever combinations of opening moves, finishing strikes, and counterattacks whenever your foes are unwise enough to drop their guard. Whether you are a knight, mercenary, sharpshooter, or blade master, you have honed your martial skills into an art form and perform devastating critical attacks on your enemies.
Gunslinger
You have embraced the genius of rapidly-propelled projectiles. Whether powered by explosive gunpowder or the mechanical heft of a crossbow, you steady your aim and track your targets across the battlefield. Distance is but another ally, and when the battle is over and the smoke clears, you are already staring down the sights at your next target.
Inventor
Your dreams become reality through clever determination and peerless wit. With your hands, you manifest impossible contraptions and devices with each astounding breakthrough. Every invention unique, every experiment a failure in any hands but your own. You are a one person industrial revolution.
Investigator
You seek to uncover the truth, doggedly pursuing leads to reveal the plots of devious villains, discover ancient secrets, or unravel other mysteries. Your analytical mind quickly formulates solutions to complicated problems, and your honed senses identify even the most obscure clues. Wielding knowledge as a weapon, you study the creatures and dangers you encounter to exploit their weaknesses.
Kineticist
You are a master of the elements: fire, water, air, earth, wood, and metal are at your beck and call. Channeling energies through your body from the elemental planes, you conjure them to hand, and then outward, blasting your enemies with raw elemental power. As you grow, so too, does your connection to the elements, and from there you may attain true mastery over them.
Magus
You are both warrior and mage: arcane power wielded not only beside, but intertwined with, that of your unyielding weapon. From book to battle you practice the art of practical application, imbuing your strikes with the power of your spells and giving your enemies the best - and last - show of their lives.
Monk
The strength of your fist flows from your mind and spirit. You seek perfection, honing your body into a flawless instrument and your mind into an orderly bastion of wisdom. You're a fierce combatant renowned for martial arts skills and combat stances that grant you unique fighting moves. While the challenge of mastering many fighting styles drives you to great heights, you also enjoy meditating on philosophical questions and discovering new ways to obtain peace and enlightenment.
Oracle
Your conduit to divine power eschews the traditional channels of prayer and servitude—you instead glean sacred truths and great mysteries embodied in overarching concepts, whether because you perceive the common ground across multiple deities or circumvent their power entirely. You explore one of these mysteries and draw upon its power to cast miraculous spells, but that power comes with a terrible price: a curse that grows stronger the more you draw upon it, which you might uphold as an instrument of the divine or view as punishment from the gods.
Psychic
You have been awakened to the power of the mind, tapping into your very will to manifest your magic. Master of both conscious and subconscious, you embody the very concept of "anything is possible if you can think it". Your mind perceives the hidden truth of the world, and it is your instrument, tool, and weapon against the dangers within it.
Ranger
Some rangers believe civilization wears down the soul, but still needs to be protected from wild creatures. Others say nature needs to be protected from the greedy, who wish to tame its beauty and plunder its treasures. You could champion either goal, or both. You might be a scout, tracker, or hunter of fugitives or beasts, haunting the edge of civilization or exploring the wilds. You know how to live off the land and are skilled at spotting and taking down both opportune prey and hated enemies.
Rogue
You are skilled and opportunistic. Using your sharp wits and quick reactions, you take advantage of your opponents’ missteps and strike where it hurts most. You play a dangerous game, seeking thrills and testing your skills, and likely don’t care much for any laws that happen to get in your way. While the path of every rogue is unique and riddled with danger, the one thing you all share in common is the breadth and depth of your skills.
Sorcerer
You didn't choose to become a spellcaster—you were born one. There's magic in your blood. Perhaps a divine influence blessed one of your ancestors, a forebear communed with an ancient, primordial entity, or a powerful occult ritual performed long ago influenced your lineage. Self-reflection and study allow you to refine your inherent magical skills and unlock new, more powerful abilities. The power in your blood carries a risk, however, and you constantly face the choice of whether you'll rise to become a master spellcaster or fall into destruction.
Summoner
You are the anchor of a mighty eidolon, a powerful creature from another world. Without you, it could not remain here, and so through friendship, servitude, or something deeper, you share a connection with your eidolon that is unlike any other, and your lives - and your adventures - are forever intertwined.
Swashbuckler
Many warriors rely on brute force, weighty armor, or cumbersome weapons. For you, battle is a dance where you move among foes with style and grace. You dart among combatants with flair and land powerful finishing moves with a flick of the wrist and a flash of the blade, all while countering attacks with elegant ripostes that keep enemies off balance. Harassing and thwarting your foes lets you charm fate and cheat death time and again with aplomb and plenty of flair.
Thaumaturge
You carry a mystical implement that, in combination with a lifetime of study of ancient traditions and esoteric lore, is used to bring forth any foe's bane. Your peculiar knowledge of the deepest and most forgotten archives is weaponized as you bring to bear that which your enemy fears the most, be it a superstitious emblem, a forgotten religious icon, or a specific word or phrase. Everything has a weakness, and you can not only find it, but also turn it against them when it matters most.
Witch
You command powerful magic, not through study or devotion to any ideal, but as a vessel or agent for a mysterious, otherworldly patron that even you don't entirely understand. This entity might be a covert divinity, a powerful fey, a manifestation of natural energies, an ancient spirit, or any other mighty supernatural being—but its nature is likely as much a mystery to you as it is to anyone else. Through a special familiar, your patron grants you versatile spells and powerful hexes to use as you see fit, though you're never certain if these gifts will end up serving your patron's larger plan.
Wizard
You are an eternal student of the secrets of the universe, using your mastery of magic to cast powerful spells. You treat magic like a science, cross-referencing the latest texts on practical spellcraft with ancient tomes to discover and understand arcane magic. Yet magical theory is vast, and there's no way you can study it all. Most wizards learn through formal schooling, with their curriculum informing a specific rubric, although particularly driven researchers sometimes piece together their own theories.
Häufig gestellte Fragen
How do Archetypes work in Pathfinder 2e?
What is Class DC in Pathfinder 2e?
What supplies do I need to play Pathfinder 2e?
Do I need to be good at math to play Pathfinder 2e?
Do I need to know all the rules before I can play Pathfinder 2e?
What if I'm not comfortable with certain themes or content in a game of Pathfinder 2e?
What dice do I need for Pathfinder 2e?
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