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Savage Worlds

Savage Worlds

3–5 Spieler 2003

Über dieses Spiel

Savage Worlds is a tabletop roleplaying game of pulp action, fast and furious play, and universal rules. There are a number of settings built specifically for Savage Worlds, including the weird west Deadlands, piratical 50 Fathoms, and action-horror Rippers. But Savage Worlds includes robust support for creating your own setting or converting an existing one as well! The rules are generic and universal, meaning any genre or setting could be adapted to and played in Savage Worlds. The tone of these games will be action-oriented, pulpy, and focus on dynamic heroes who can pull off amazing feats, but beyond that, there's little Savage Worlds can't handle. Adventure fantasy, superheroes, sword-and-sorcery, even multiversal science-fantasy setting Rifts all adapt easily to the Savage Worlds framework. Savage Worlds' rules are quick but comprehensive, covering everything from dramatic action scenes like chases and combat to interpersonal interludes where characters can interact in downtime. The game offers the freedom to the players and game master to create any setting they can imagine, and populate it with characters who, with a little luck, can accomplish the impossible.

Mechaniken

Exploding Dice

How to Play Savage Worlds

2000 Tales RolePlaying takes you through the basics of Savage Worlds for beginners. This is the first in a series of videos from this channel on how to play Savage Worlds, so be sure to check out the rest of the series for more details!

The basic mechanic of Savage Worlds is rolling your character's Trait Die, the d4, d6, d8, d10, or d12 associated with the relevant trait to the challenge at hand, and the Wild Die, a bonus die representing the player characters' luck, and taking the higher result. Compare that result to a target number, usually 4. If your result is greater than or equal to the target number, you succeed! If your dice roll their highest result, e.g. 8 on a d8, you can re-roll them and add the results together. This is called an "ace" or explosion, and it can achieve results many times higher than the target number.

To help them along, player characters (called "Wild Cards" in many Savage Worlds games) also have access to "bennies," or benefits, a limited resource they can spend for various bonuses. Bennies might let you re-roll a trait check or damage, soak up wounds, influence the story, among other useful tricks! They might also have edges and powers that allow them special abilities that might otherwise break the rules.

In combat, initiative is determined by dealing playing cards, then going down the ranks from ace down to deuce. Jokers are wild and can go anytime, and come with a bonus to the character using it. Each character can move and take an action, as well as spend bennies or take penalties to push themselves to do more during each round of combat.

Häufig gestellte Fragen

What do I need to play Savage Worlds?
Obviously this will vary from table to table, but here are some good places to start! If your game is played in person, most likely you will want to get a set of dice, something to write with, and paper to take notes. If your game is hosted online instead, you will probably need to make accounts on a few sites for things like character sheets, access to the Virtual Tabletop for maps and tokens, and sites like Discord or Zoom for video/voice calls during the session. You won't always need to have the rulebooks to start, but if you want to read through them to make sure you know all the rules, this might also be a good option.
What dice do you use for Savage Worlds?
Savage Worlds uses a traditional dice set: d4, d6, d8, d10, d12, and a d20.
What is a "Bennie" in Savage Worlds?
Bennies is short for benefits. They are tokens granted to Wild Cards (players) at the start of each session. Typically, you receive three bennies per session, although many variables can alter this number. Bennies can be spent to reduce damage taken, to reroll an undesirable result, to activate certain edges, or in a number of other ways. Bennies can be earned during play as rewards for good roleplay or by completing certain objectives.
What is a "Wild Die" in Savage Worlds?
A "Wild Die" is a a d6 that allows players to roll their trait die and the d6, and take the higher of the 2 rolls.
What if I'm uncomfortable with certain themes in Savage Worlds?
Savage Worlds can cover an impressive range of topics and styles, including violence, horror, romance, and many many more! However, if there are specific themes or content that you’re uncomfortable with, let your group and GM know before the game, and have an open conversation about these topics. Any group worth playing with should be respectful and understanding of your concerns and the game can be adjusted so everyone is having fun. All tables on StartPlaying also use “Safety Tools” which help ensure that these conversations are handled easily, and everyone has a voice at the table.
What is the most recent edition of Savage Worlds?
Savage Worlds Adventure Edition, or "SWADE" is the most up-to-date edition of Savage Worlds.
What are some of Savage Worlds' settings?
Savage Worlds is a universal rules system, meaning it encourages players and Game Masters to play it in any setting of their creation or choosing, but there are several popular preexisting settings for the game. The most popular are Deadlands, a weird wild west setting; Rifts, a science-fantasy setting; 50 Fathoms, a piratical fantasy; Rippers, for action horror; Weird Wars, historical fiction military fantasy; and Necessary Evil, supervillainous antihero action. It's not uncommon for other roleplaying games and settings to create adaptations to Savage Worlds' rules, as with Rifts and Pathfinder.

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