Shadowdark RPG
Über dieses Spiel
Kategorien
Mechaniken
How to Play Shadowdark RPG in 5 Minutes
Characters gain experience and level up based on how much treasure they can successfully extract from dungeons, which is complicated by deadly monsters and creeping darkness. They need torches to see, and each torch only burns for one hour of real time (the GM usually has a timer running as play proceeds) before the characters are left in terrifying darkness. Characters who use magic and cast spells can wield game-changing power at a cost: they must roll to cast their magic without incident and risk losing the spell or worse if they fail. Manage light, food, weapons, magic, hit points, and other resources to survive the deadly dungeon and return filthy rich!
Classes
Fighter
“Blood-soaked gladiators in dented armor, acrobatic duelists with darting swords, or far-eyed elven archers who carve their legends with steel and grit.” Fighters are the combat specialists of Shadowdark, and no one can match their prowess on the battlefield. They can make the greatest use of weapons and armor, and are often the most survivable character in your party. When the going gets tough, count on the Fighter.
Priest
“Crusading templars, prophetic shamans, or mad-eyed zealots who wield the power of their gods to cleanse the unholy.” Priests are blessed warriors with both some combat prowess and spellcasting ability. They can use holy magic to heal and bolster their companions and turn away the abominable undead in the dark places of the world. If you need a light in the shadows, look to your party's Priest.
Thief
“Rooftop assassins, grinning con artists, or cloaked cat burglars who can pluck a gem from the claws of a sleeping demon and sell it for twice its worth.” Thieves are skilled scoundrels who can sneak and hide in the shadows, scale walls, pick locks, and disable traps with relative ease. They can also ambush foes from hiding with their backstab ability. If you need dirty deeds done for a fair share of the treasure, make sure a Thief is on your side.
Wizard
“Rune-tattooed adepts, bespectacled magi, and flame-conjuring witches who dare to manipulate the fell forces of magic.” Wizards are masters of powerful arcane magic, able to warp reality with a few words and gestures. While they cannot wield many weapons or wear much armor, and they can hardly take a hit in combat, their magic can turn the tide of battle, provided they can cast their spell without losing it! If you want a magical ace-in-the-hole, bring a Wizard down into the Shadowdark.
Häufig gestellte Fragen
How do torches work in Shadowdark?
What games inspired Shadowdark?
What's different about Shadowdark if I'm coming from Dungeons & Dragons?
What's the same about Shadowdark if I'm coming from Dungeons & Dragons?
Why should I play Shadowdark?
Spiel besorgen
Aktive Sitzungen & Kampagnen
Noch keine Spielsysteme verfügbar.
Sitzungen finden