Tales of the Valiant
Über dieses Spiel
Kategorien
Mechaniken
How to play Tales of the Valiant
goal is to work together to create an exciting story. The GM creates and introduces the basic story and rules, then the PCs interact with those elements.
Players can make choices that push the story in new directions. The GM then introduces new ideas, scenes, and characters as a response to those choices. The PCs interact with those new elements and things keep rolling in this
back-and-forth way throughout the game.
Classes
Barbarian
Some warriors hail from untamed lands deemed inhospitable. These combatants, barbarians by name, are among the hardiest and most physically powerful warriors in the world. Though you may be born in the frozen wastes, the sweltering jungle, or the vast plains, your class options focus around your ability to slip into a state of frenzy, compounding your natural toughness and strength. Barbarian is a class that fights supremely well in bursts. Your class favors offense over defense, and has a lot of hit points to help absorb all the hits you’ll be taking.
Bard
Bards are born performers who complement their diverse skillset with magical prowess. Their breadth of expertise makes them exceptional at whatever options they choose to cultivate. As a bard, your innate charisma makes you the class best suited to dealing with others, whether navigating tense social encounters or ensuring your allies survive a fight. Bard is a class that can do a little bit of everything in a game that often rewards specialization. The signature trick of a bard is your ability to quickly, directly boost your allies. Use this ability early and often.
Cleric
Clerics are as diverse as the gods they serve, but all are united in their mission to act as their faith demands. A cleric’s abilities reflect the strength of their faith. The more powerful a cleric becomes, the more their features resemble those of the god they worship. Cleric is a class that specializes in healing—a crucial part of the adventuring job. Your class features still give you plenty to do when no one is hurt, but no other class is set up to heal and restore damaged allies like yours.
Druid
Druids are the guardians and warriors of the natural world. All druids feel a deep affinity for the environment, whether it manifests as a spiritual connection to the beasts of the land, the plants of the earth, or the elemental energies that keep all things in balance. Druid is a class that interacts with the environment often. Your class is a “pure” spellcasting class, but your Wild Shape feature gives you some ability to mix it up. Lean into exploration with your various spells and capabilities.
Fighter
There are many ways to build a fighter, but at the end of the day, their talents shine brightest in the thick of a fight. Whether archer, knight, wrestler, or general, your class options are designed to make you the best at dishing out damage with your favorite weapons. What fighters are good at is written on the label. Your class gives you more options than just standing and swinging to hit, however. Use weapon options to change up a fight and make things easier for the less martially inclined party members.
Mechanist
Mechanists are inventors, makers, and engineers, interested in the composition of material objects and in the components of creation itself. While others dedicate their lives to mastering magic or science, the mechanist sees such forces as flexible components within a grander design. To walk the path of the mechanist is to open the back of the universe, observe its moving parts, and restructure them as suits your needs. Mechanist is a class that invites creative interpretation by players. Your class can hold up in combat, but finding ways to use the items and objects around you brings out the aspects that make this class shine.
Monk
Monks are martial warriors that might hail from palatial fortresses in the sand-choked desert, forlorn island hermitages where they study the stars, or expansive communes where they toil to perfect their bodies and minds. All monks possess a near-perfect understanding of their bodies and have deeper connections to the world that are indistinguishable from magic, be it anatomical, mystical, or occult in origin. Monk is a class that can more easily stand alone than others. Your class sports powerful attacks, strong defenses, and fast movement.
Paladin
Though many consider a life pursuing divinity to be a life of healing, learning, and worship, there are a few who pledge themselves as unbending instruments of a greater cause. These divinely guided warriors are called paladins, and each of them follows a set of principles—an oath sworn to a god, themselves, or the tides of fate. Paladin is a class that combines aspects of healing and fighting. Your class can hit very hard a small number of times, so stay in the thick of things to be useful when the moment comes up.
Ranger
Rangers are unparalleled explorers with a mystical connection to the natural world. A combination of martial prowess, spellcasting, and supernatural awareness ensures rangers excel as scouts, trackers, and hunters. Few classes prove as deadly as a ranger once their quarry is within sight. Ranger is a class that blends features from multiple classes and has plenty of opportunity for customization. Your class features lend themselves to creating a skirmisher, archer, or warrior focused on high-utility magic.
Rogue
Rogues are clever and cunning with a wide array of skills. Their broad expertise makes them well suited for challenges that can’t be overcome by either brute force or magic. There’s no “standard” rogue; they come in all sizes and dispositions. Rogue is a class that can shine out of combat, but you remain fearsome in the fight. Your class needs someone else around to draw fire, though. Don’t get too far away from allies once weapons come out.
Sorcerer
Though magic courses through all things, some people are so intrinsically tied to it that they can command magic through force of will. These spellcasters, called sorcerers, feel magic coursing through them just as they might feel their own heartbeat. Sorcerer is a class that revolves around manipulating the game mechanics of spells, changing up timing, distance, targets, and effects. Your class doesn't give you a variety of spells, but this is not a hard limit on your play options.
Warlock
Warlocks are ruled by their connection to the supernatural forces that lurk beyond the veil of reality. In exchange for secret knowledge and eldritch power, warlocks make pacts with mysterious entities who dwell in distant realms. The motivations of such beings are often shrouded, but many consent to sell their power to those that hunger for it—until they call in their marker. Warlock is a class that does a handful of things very well. Your class features make you the very best at the things you decide to be best at, and chief among them is ranged combat. For the inevitable gaps that occur, rely on other characters to fill in.
Wizard
The study of magic is infinitely complex, and every wizard develops a different approach to studying its intricacies. Regardless of the specific aspects you study, your class options reflect an ongoing dedication to mastering magic through research and experimentation. Wizard is a spellcasting class that revels in a breadth of options. Your class features make you the expert on magic, and thinking ahead lets you do your best work. You’re likely to have a spell for any occasion if you have time to prepare for it.
Häufig gestellte Fragen
What supplies do I need to play Tales of the Valiant?
What if I'm not comfortable with certain themes or content in a game of Tales of the Valiant?
Do I need to know all the rules before I can play Tales of the Valiant?
Do I need to be good at math to play Tales of the Valiant?
Spiel besorgen
Aktive Sitzungen & Kampagnen
Noch keine Spielsysteme verfügbar.
Sitzungen finden