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The One Ring 2e

The One Ring 2e

2–6 Spieler 2022

Über dieses Spiel

It is the year 2965 of the Third Age and the Shadow is returning. Twenty-four years ago, the Battle of the Five Armies inaugurated a new era of prosperity for the Free Peoples. But twenty years is a long time for peace to last, and in many dark corners of the earth a shadow is lengthening once again... The One Ring 2e is a tabletop roleplaying game set in Middle-earth between the events of The Hobbit and The Lord of the Rings trilogy. Players take on the roles of heroic figures from among the men, elves, dwarves, and even hobbits to fend off the looming specter of Sauron's return. Monsters stalk the night, armies begin to gather, and evil threatens the borders of the free lands. Will you add your names to the long annals of the heroes of the Third Age?

Kategorien

Fantasy Imaginative Gritty Fantasy Survival

Mechaniken

Dice Pool System

How to Play The One Ring 2e

The central mechanic of The One Ring 2e uses two types of dice; regular six-sided dice (d6), and twelve-sided dice (d12). When your characters attempt something that requires them to roll, you roll a d12 (referred to as your "feat die"), and a number of d6s ("success dice") equal to the relevant modifier. If the total of your roll is higher than the target number of the check, then you succeed! The target number depends on your character's attributes and usually ranges from 14-18. A 12 on the feat die is an automatic success, and an 11 on the feat die is called the "Eye of Sauron," counting as a 0 and triggering some negative effects. 6s rolled on d6s in a successful roll count as "greater successes" that can be spent on additional benefits.

The One Ring 2e hones in on three major components to adventures: journeys, councils, and combat. Combat begins with an opening volley for anyone who has a chance to attack with ranged weapons, and then closes in to close combat. Characters choose a stance to take, whether forward, open, defensive, or rearward, enemies match with them and take stances of their own, and then each player character gets a turn to take a main action and a secondary action, like attacking and switching weapons, followed by their opponents. Attacks target opponents' parry rating, and armor helps reduce the effect of piercing and heavy blows.

Councils are important social meetings with high stakes where a decision must be made. Typically, your fellowship of heroes makes a request, the person or group you are asking gets a resistance rating based on how reasonable the request is, and one character makes introductions, which determine how much patience is allotted to your council. Then, characters take turns making cases and rolling dice to accumulate successes within the time limit. If they get successes equal to the resistance rating in time, their request is granted.

And it wouldn't be Tolkien without an emphasis on journeys! Every member of the fellowship plays a role in determining how quickly the journey completes, what happens along the way, and the fatigue your group takes. Throughout, you'll track your characters' endurance and load, as well as their hopefulness, even against the encroaching shadow of Mordor.

Callings

Captain

Captain

When the world is on the brink of ruin, it is the duty of all individuals of worth to rise and take the lead, whatever the risk. You have chosen to put your judgement to the service of others, to guide them in this dark hour. But you don’t want others to heed your commands out of fear or obedience, you want them to follow you because they trust you.

Champion

Champion

You deem that there is but one way to oppose the return of the Shadow, and that it is to conquer it by strength of arms. You are recognized as a warrior among your folk, a valiant fighter, onward into battle. For you, the road to adventure leads straight to wherever your foes prowl or hide.

Messenger

Messenger

The Wise hold that evil days lie ahead, and that to keep hope, all who fight the Enemy must be as one. Yet, many miles and centuries of isolation separate the Free Peoples, and estrangement breeds mistrust. You have decided that it is your duty to travel to distant lands, carrying tidings and warning people of the coming danger.

Scholar

Scholar

For you, knowledge makes the wild world a less threatening place. Yellowed maps in lost books replace a fear of the unknown with curiosity and wonder, songs composed in ages past strengthen the weariest of hearts. A love of learning guides your every step, and illuminates the way for you and those who listen to your advice.

Treasure Hunter

Treasure Hunter

The world has seen the passing of the glory of many Dwarven kings and Elven lords, and their heritage is now buried in Orc-infested dungeons. Hoards of stolen gold and jewels, guarded by fell beasts, beckon all who dare to find them. You seek to recover what is lost, even when it means braving unspeakable dangers.

Warden

Warden

In this age of the world, when shadows grow deeper with every passing year, you have sworn to defend all who cannot defend themselves. Often, your choice forces you to forsake civilized areas, to better guard their inhabitants from what lurks right outside their fences. This has made you a stranger in the eyes of the common folk, a threatening figure like those you are protecting them from.

Häufig gestellte Fragen

What dice do I need for The One Ring RPG?
Each player will need one d12 and several d6s, as that's all The One Ring 2e uses!
When is The One Ring 2e set?
The One Ring 2e presents Middle-earth as it was twenty years after Bilbo Baggins’ remarkable disappearance and unexpected return. The great events narrated in The Lord of the Rings™ are still fifty years away, leaving plenty of room to narrate stories worthy of an epic.
What supplies do I need to play The One Ring 2e?
Obviously this will vary from table to table, but here are some good places to start! If your game is played in person, most likely you will want to get a set of dice, something to write with, and paper to take notes. If your game is hosted online instead, you will probably need to make accounts on a few sites for things like character sheets, access to the Virtual Tabletop for maps and tokens, and sites like Discord or Zoom for video/voice calls during the session. You won't always need to have the rulebooks to start, but if you want to read through them to make sure you know all the rules, this might also be a good option.
What if I'm not comfortable with certain themes or content in The One Ring 2e?
Tabletop Roleplaying Games can cover an impressive range of topics and styles, including violence, horror, romance, and many many more! However, if there are specific themes or content that you’re uncomfortable with, let your group and GM know before the game, and have an open conversation about these topics. Any group worth playing with should be respectful and understanding of your concerns and the game can be adjusted so everyone is having fun. Many tables also use “Safety Tools” which help ensure that these conversations are handled easily, and everyone has a voice at the table.
Do I need to know all the rules before I can play The One Ring 2e?
Knowing every rule of the game may be helpful to some, but many players will learn the game as they play! If you want to read the rules ahead of time you absolutely can, but if you are a hands-on learner you can also just start playing, and if there is something you don’t understand never be afraid to ask questions, because everyone starts somewhere!

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