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Avatar Legends: The RPG

Avatar Legends: The RPG

3–5 players 2022

About this Game

Water. Earth. Fire. Air. Avatar Legends: The Roleplaying Game is set in the universe of the animated television series Avatar: The Last Airbender and The Legend of Korra. Players take on the roles of a diverse team of heroes who use martial arts to bend the four elements (or rely on their wits or technology), fight back against injustice, and bring balance to the world. Each character has a central internal conflict they must grapple with in addition to the challenges, action, and physical battles they face on their adventures, and they'll learn new techniques and philosophies as they grow and ultimately change forever. You can set your game of Avatar Legends in any era of the world of Avatar: Korra's age, full of technological advancement, shifting governments, and spiritual turmoil; Aang's era, rebuilding the world in the wake of devastating war; the Hundred Year War itself, where you'll resist the Fire Nation's imperial ambitions; or the Roku era, as nations grow in strength and tensions rise. Adventures can span the wide world and visit locations new and familiar: Wan Shi Tong's library, the Air Temples, even the Spirit World! All the while characters learn new techniques, develop complex relationships, and struggle to find balance within themselves and without.

Categories

Fantasy Imaginative Steampunk

Mechanics

D6 System

How to Create a Character and Play Avatar Legends: The RPG

Learn how to make a character and get rolling in the Avatar Legends roleplaying game in less than twenty minutes with this video! Avatar Legends is based on the Powered by the Apocalypse engine, which is easy to pick up and run with.

To make a character, you'll choose one of the playbooks, each of which revolves around a character's role in the group and the central internal conflict of their archetype. For example, the Guardian, a protector who must balance self-reliance and trust in others; the Successor, an heir bearing the weight of expectation and must balance progress with tradition; or the Icon, a duty-bound character who must balance their freedom and their role. Your character concept will help you determine their name, origin, personality, fighting style, and training, including whether they're a waterbender, earthbender, firebender, airbender, weapon master, or gadgeteer. You'll also assign bonuses (or penalties) to their stats: Creativity, Focus, Harmony, and Passion. Finally, you'll choose a special move they start with, an ability unique to their playbook, and you're ready to go!

In play, Avatar Legends works like a conversation, divided into scenes, where the GM describes the situation, and the players decide what to do. The game has several rules called "moves," which are triggered when characters attempt specific actions which are risky or dramatic, like assessing a situation, tricking someone, pushing their luck, or relying on their skills and training. These moves usually require players to roll 2d6 and add a relevant stat. If the total is 6 or less, it's a miss, and things go badly for them. On a 7-9, it's a success, but with some cost or complication. On a 10 or better, it's a complete success, and they get what they wanted!

In combat, players have access to several techniques (and can train and learn more over the course of their adventures). Generally, players will choose at the beginning of a fight whether to attack, defend, or evade and roll to see how well they fare. Players will have opportunities to talk to opponents as combat proceeds, and are encouraged to seek nonviolent solutions, but sometimes a fight is simply inevitable. Fighting might cause you to mark fatigue, representing expended energy and stamina, or mark conditions, emotional impacts that impose penalties on certain types of moves and must be cleared through the support of allies or by taking dramatic, often destructive action.

Classes

The Adamant

The Adamant

A zealous advocate with a heart of gold and a diamond-hard will, ready to do what it takes to fix the world. Their balance principles are Restraint vs. Results.

The Adrift

The Adrift

They used to do exactly what they were told, never stepping out of line or really having an identity of their own, and now they’re putting themselves out there and fighting for something they believe in. Their balance principles are Risk vs Stability.

The Architect

The Architect

They created a marvel and a whole organization rose to steward that marvel in the world…but they don’t have direct control over the organization and struggle to guide it. Their balance principles are Planning vs Discovery.

The Aspirant

The Aspirant

They are deeply and fully committed to the group’s overall focus, but they believe they need the help of public opinion to achieve real positive change in the world. Their balance principles are Legacy vs Adoration.

The Authority

The Authority

They lead a faction with power and presence throughout the setting. Sometimes, they serve the faction’s desires, but sometimes they must be true to their own beliefs. Their balance principles are Service vs Self.

The Bold

The Bold

A charming adventurer who knows they’re greater than others assume, striving to show their worth. Their balance principles are Loyalty vs. Confidence.

The Bound

The Bound

They serve an institution in a position of importance and responsibility. The rules and obligations of their position are clear and even comforting in the strength they provide, but they don’t always align with the Bound’s sense of justice. Their balance principles are Duty vs Justice.

The Broken

The Broken

They endured a terrible tragedy that broke them as a person, but now they are rebuilding themselves. They are determining whether they should return to who they were before or become someone new altogether. Their balance principles are Restoration vs Reinvention.

The Destined

The Destined

They are known to have some important, incredible fate before them…but exactly what that fate is, when it will come for them, and how it will play out all remain to be seen. Their balance principles are Patience vs. Determination.

The Elder

The Elder

They have seen much, been to many places, and done much. Now esteemed and successful, they have much to teach…but they also have the wisdom to see they have much to learn. Their balance principles are Experience vs. Humility.

The Foundling

The Foundling

They are the inheritor of two traditions, two cultures, two frameworks of training and philosophies. They are constantly trying to represent the best of both, and sometimes to combine them into something new. Their balance principles are Unity vs. Heritage.

The Guardian

The Guardian

A protector and defender, devoted to others…perhaps to their own detriment; they have adopted one of their companions as their ward. Their balance principles are Self-Reliance vs. Trust.

The Hammer

The Hammer

A fighter, looking to solve problems by smashing them, even when that might not be the right solution. Their balance principles are Force vs. Care.

The Icon

The Icon

A chosen figure of an ancient tradition, expected to carry forward the duties of their role regardless of what they want. Their balance principles are Role vs. Freedom.

The Idealist

The Idealist

A survivor of some terrible harm, now struggling to maintain hope and a belief in the good of the world and others. Their balance principles are Forgiveness vs. Action.

The Outcast

The Outcast

They were thrown out of their hometown for a conflict over their integrity, and now they’re finding ways to belong while staying true to themselves. Their balance principles are Society vs Integrity.

The Pillar

The Pillar

A proficient leader, coming from their own special team but now devoted to this new group of companions, trying to help the others to cohere. Their balance principles are Support vs. Leadership.

The Prodigy

The Prodigy

An extraordinarily capable practitioner of their training, but that tends to make them a bit too arrogant and isolated. Their balance principles are Excellence vs. Community.

The Razor

The Razor

They were raised to be a weapon, a tool for their masters to use against enemies. But they have seen a better way forward, and now they seek to make up for the terrible things they did and what they were taught to do. Their balance principles are Control vs. Connection.

The Rogue

The Rogue

A vagabond who has struggled to survive—they’ve never felt they belonged, and they’ve become a rebel and a troublemaker to make it. Their balance principles are Friendship vs. Survival.

The Successor

The Successor

The inheritor of a massively powerful legacy, known all over, with its own dark history. Their balance principles are Tradition vs. Progress.

Frequently Asked Questions

What is the difference between a one-shot and a campaign?
Typically a one-shot will consist of a self-contained adventure that will take place all in one session, which will usually take a few hours to complete. They are meant to be completed in one sitting, and will usually have a very focused plot or objective. A campaign on the other hand, is a longer adventure that takes place over multiple sessions. Short campaigns may be only 2-3 sessions, while longer ones may be played over months, or even years!
Are there different play styles or approaches to TTRPGs?
There are a nearly endless number of play styles in TTRPGs. Whether you're looking for intense tactic driven combat, puzzle filled dungeon crawls, character focused and narrative driven storytelling, or anything in between, there is a group for you! Finding a game and play style that fits your preferences and those of your group is key to ensuring you have a great time playing.
What if I'm not comfortable with certain themes or content in Avatar Legends: The RPG?
Games like Avatar Legends: The RPG can cover an impressive range of topics and styles, including violence, horror, romance, and many many more! However, if there are specific themes or content that you’re uncomfortable with, let your group and GM know before the game, and have an open conversation about these topics. Any group worth playing with should be respectful and understanding of your concerns and the game can be adjusted so everyone is having fun. Many tables also use “Safety Tools” which help ensure that these conversations are handled easily, and everyone has a voice at the table.
What is a Tabletop Role-Playing Game (TTRPG)?
Tabletop Roleplaying Games (TTRPGs) are games where the players play as characters embarking on an adventure or story, and are usually guided by a Game Master (GM). Players can describe what they want to do and make choices as their characters, and the outcome of those choices are controlled by the rules of the game, the dice rolls, the GM’s guidance, and the collaborative storytelling of the group!
What is the difference between a Game Master and a player?
The Game Master (GM) is responsible for creating and running the game world, including setting the scene, portraying non-player characters (NPCs), and adjudicating rules. Players control characters in the game world, making decisions and taking actions that affect the story. The GM and players work together to create an immersive and enjoyable experience for everyone.
What supplies do I need to play Avatar Legends: The RPG?
Obviously this will vary from table to table, but here are some good places to start! If your game is played in person, most likely you will want to get a set of dice, something to write with, and paper to take notes. If your game is hosted online instead, you will probably need to make accounts on a few sites for things like character sheets, access to the Virtual Tabletop for maps and tokens, and sites like Discord or Zoom for video/voice calls during the session. You won't always need to have the rulebooks to start, but if you want to read through them to make sure you know all the rules, this might also be a good option.
Do I need to know all the rules before I can play Avatar Legends: The RPG?
Knowing every rule of the game may be helpful to some, but many players will learn the game as they play! If you want to read the rules ahead of time you absolutely can, but if you are a hands-on learner you can also just start playing, and if there is something you don’t understand never be afraid to ask questions, because everyone starts somewhere!
Do I need to be good at math to play Avatar Legends: The RPG?
While Avatar Legends: The RPG may involve some level of basic math, like totaling up dice rolls, you don’t need to be a mathematician to enjoy the game. The system will provide tables and simple tools to make the math as simple as possible, and if you are playing online, the Virtual Table Top you use may even handle all the math for you!
Can I play as the Avatar in the Avatar Legends RPG?
It's a question for your group! While it could absolutely be a fun campaign concept to play as a Team Avatar from the past or future, the Avatar is a powerful character who might feel like they outshine the others or feature as the "main" character, which can be difficult in an ensemble- or team-based game. Talk to your group and see if everyone's okay with one character being the Avatar. Generally, it's probably wise to err on the side of everyone being on a level playing field. There are plenty of powerful, interesting, and fun characters to play besides the Avatar!
What dice does the Avatar Legends RPG use?
Avatar Legends uses two six-sided dice for nearly every roll; you likely won't need more than that!

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