Blades in the Dark
About this Game
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Mechanics
How to Play Blades in the Dark
The core mechanic is the Action Roll, where players roll a pool of d6s, the size of which is determined by their rating in the relevant action, and may be increased by spending resources, using special abilities, or getting help from a fellow scoundrel. Only the highest result counts, and if it's a 1-3, the action goes wrong, and the character faces consequences. If it's a 4 or 5, the character succeeds, but still faces the consequence. On a 6, the character gets what they want and avoids consequences. If they happen to roll multiple 6s, it's a critical success with an additional bonus or edge! If the action was only a part of achieving a larger goal, it might fill in segments of a clock, a track of 4-12 segments that allows visualization of complex obstacles, countdowns to consequences, or an approaching threat, like a patrol of cops, the suspicion of your target, or the alarm being raised from too much noise.
Characters have a resource called Stress, which they can spend to push themselves to use bonus dice or special abilities, as well as perform flashbacks, where they can reveal actions they've already taken to prepare for or overcome a challenge they're facing now. They can also use stress to resist consequences. This allows scoundrel player characters to take wild risks, act now and plan later, and laugh in the face of danger! Rather than spend hours making a plan for a job that gets thrown away as soon as things go wrong, Blades in the Dark lets players dive into the action and plan retroactively for the challenges that actually arise.
Play in Blades in the Dark comes in phases: free play, where players interact with other PCs and NPCs, gather information, and seek opportunities; the score, where they undertake daring criminal operations; and downtime, where they unwind, indulge their vices, work on long-term projects, and manage the heat on their operation. Players have not only their character to play, but also their crew, the shared criminal enterprise the whole party is a part of. As the crew grows and expands, they'll have to deal with greater threats and take on even more ambitious jobs.
Classes
Cutter
This is the fighter of the team. The Cutter can take more hits than other characters and command allies to push past their limits. This Playbook also allows you to use spirit energy to grapple spirits with your bare hands.
Hound
While it’s usually best for a crew to stick together, sometimes a lone warrior needs to scout ahead or track an enemy. The Hound excels at this set of skills. This Playbook gives you tools for tracking, sharpshooting, and surviving in hostile environments.
Leech
If you like the techie characters in heist movies, the Leech is for you. They excel in preparing gadgets and alchemical solutions even when under a short deadline. You can use certain Leech skills can also help you act as a saboteur, planting destructive devices that detonate quietly.
Slide
The Slide is your fast talker and master of disguise. Slide into a location, talk up that crucial contact, and get out before the guards even notice you were there. Their communication skills are so honed that they can even talk to ghosts!
Spider
Here’s the Playbook for those who like being the mastermind. The Spider has several ways of bailing teammates out of danger by planning for just that moment. You don’t actually have to be a genius to play the Spider, however; your master plans come out in the form of enhanced dice rolls.
Whisper
BitD is seen as a heist game, but there’s a strong supernatural element to the world as well. The Whisper is the best at channeling those ghostly powers. These abilities let you summon entities, control ghosts, and even summon storms.
Frequently Asked Questions
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