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Fallout: The Roleplaying Game

Fallout: The Roleplaying Game

4–6 players 2021

About this Game

How will you re-shape the world? Will you join with a plucky band of survivors to fight off all comers and carve out your own settlement? Will you team up with pre-existing factions like the Brotherhood of Steel or Super Mutants to enforce your own ideals on the wasteland? Ghoul or robot, paladin or raider, it’s your choice - and the consequences are yours. Create your own survivors, super mutants, ghouls, and even Mister Handy robots, and immerse yourselves in the iconic post-nuclear apocalyptic world, while gamemasters guide their group through unique Fallout stories. This 2d20 edition of Fallout is as close to the bottlecap-bartering, wasteland wandering, Brotherhood battling excitement of Fallout you can get.

Categories

Survival Sci-fi Post-Apocalyptic

Mechanics

2d20 System

How to play Fallout: The Roleplaying Game

In Fallout: The Roleplaying Game, the Game Master comes up with the story and sets a challenge in front of the players. The players decide how they want to tackle the challenge, and if the players’ actions lead to an uncertain outcome, the dice must be rolled to decide. Fallout: The Roleplaying Game uses a 2d20 system, which means you roll two twenty sided dice and hope they are low numbers. Each number lower than whatever limit the Game Master sets counts as a success.

Classes

Brotherhood Initiate

Brotherhood Initiate

Born from the terrible revelations of the Mariposa Rebellion, Roger Maxson formed the Brotherhood of Steel so that his people—and eventually the rest of the survivors in this new world—would have something to believe in. With its own mythology, creed, and hierarchy, the Brotherhood of Steel’s primary goal is the recovery and preservation of the technology of the pre-war world. With the Great War disrupting humanity’s access to technology, the Brotherhood’s knights and scribes do all they can to secure the technology of the past, for the needs of future generations. You may be a descendant of a knight or paladin, born into the Brotherhood and a firm believer of their doctrine, or you may be a new recruit, pledging yourself to their cause and looking to rise through their ranks.

Ghoul

Ghoul

You are a “ghoul”—a necrotic post-human—one of many rag-tag survivors who weren’t lucky enough to get into a Vault-Tec facility. You may have been born after the war, and over time developed the necrotic mutation. You may have come from Vault 12 in Bakersfield, California, whose vault door did not close, exposing the population to the radiation from outside. You may have taken refuge in a ghoul settlement, like Underworld in the Capital Wasteland, and have ventured out recently to explore, scavenge, and survive.

Mister Handy

Mister Handy

The General Atomics International robot “Mister Handy” exploded onto the robotic market as a reliable construction robot, known for its durability and ease of maintenance, but its real breakthrough came in a collaboration with RobCo to produce a domestic model. Many models exist, and you could come from any of the Mister Handy, Mister Gutsy, Miss Nanny, or Mister Orderly series. You are powered by a nuclear core, can replace your own fuel, and repair yourself or other Mister Handy units. Your model has three mechanical arms and three mechanical eyes on stalks, and your jet propulsion keeps you hovering above the ground, providing you have all the fuel you need. With this rugged design, you have survived so far.

Super Mutant

Super Mutant

You are a brutal, mutated human, forced to evolve from thoughtless experiments by the twisted science of the pre- and post-war world. Infected with the Forced Evolutionary Virus (F. E.V.), your body has mutated into a tall, muscular killing machine, filled with a rage.

Survivor

Survivor

You are the living legacy of the people who prepared for Armageddon on their own. You are only alive in the post-nuclear apocalyptic landscape because your forebears dug in, survived, and found community enough to continue humanity’s existence. You could be from any number of settlements, isolated shelters, or traveling groups that sparsely populate the wasteland from West Coast to East Coast.

Vault Dweller

Vault Dweller

When the bombs were falling, you or your predecessors were lucky enough to be safely secured in one of the one hundred and twenty-two Vault-Tec facilities, deep underground protected by thick blast doors and layers of rock and concrete. Your family either had enough money to buy their space or were randomly selected to enter the vault to be saved from the nuclear devastation above—perhaps only to be condemned to immoral experiments run by Vault-Tec on unwitting participants.

Frequently Asked Questions

Are there different play styles or approaches to TTRPGs?
There are a nearly endless number of play styles in TTRPGs. Whether you're looking for intense tactic driven combat, puzzle filled dungeon crawls, character focused and narrative driven storytelling, or anything in between, there is a group for you! Finding a game and play style that fits your preferences and those of your group is key to ensuring you have a great time playing.
What is a Tabletop Role-Playing Game (TTRPG)?
Tabletop Roleplaying Games (TTRPGs) are games where the players play as characters embarking on an adventure or story, and are usually guided by a Game Master (GM). Players can describe what they want to do and make choices as their characters, and the outcome of those choices are controlled by the rules of the game, the dice rolls, the GM’s guidance, and the collaborative storytelling of the group!
What is the difference between a Game Master and a player?
The Game Master (GM) is responsible for creating and running the game world, including setting the scene, portraying non-player characters (NPCs), and adjudicating rules. Players control characters in the game world, making decisions and taking actions that affect the story. The GM and players work together to create an immersive and enjoyable experience for everyone.
What is the difference between a one-shot and a campaign?
Typically a one-shot will consist of a self-contained adventure that will take place all in one session, which will usually take a few hours to complete. They are meant to be completed in one sitting, and will usually have a very focused plot or objective. A campaign on the other hand, is a longer adventure that takes place over multiple sessions. Short campaigns may be only 2-3 sessions, while longer ones may be played over months, or even years!
What if I'm not comfortable with certain themes or content in Fallout: The Roleplaying Game?
Games like Fallout: The Roleplaying Game can cover an impressive range of topics and styles, including violence, horror, romance, and many many more! However, if there are specific themes or content that you’re uncomfortable with, let your group and GM know before the game, and have an open conversation about these topics. Any group worth playing with should be respectful and understanding of your concerns and the game can be adjusted so everyone is having fun. Many tables also use “Safety Tools” which help ensure that these conversations are handled easily, and everyone has a voice at the table.
Do I need to know all the rules before I can play Fallout: The Roleplaying Game?
Knowing every rule of the game may be helpful to some, but many players will learn the game as they play! If you want to read the rules ahead of time you absolutely can, but if you are a hands-on learner you can also just start playing, and if there is something you don’t understand never be afraid to ask questions, because everyone starts somewhere!
Do I need to be good at math to play Fallout: The Roleplaying Game?
While Fallout: The Roleplaying Game may involve some level of basic math, like if you are totaling up dice rolls, you don’t need to be a mathematician to enjoy the game. The system will provide tables and simple tools to make the math as simple as possible, and if you are playing online, the Virtual Table Top you use may even handle all the math for you!
What supplies do I need to play Fallout: The Roleplaying Game?
Obviously this will vary from table to table, but here are some good places to start! If your game is played in person, most likely you will want to get a set of dice, something to write with, and paper to take notes. If your game is hosted online instead, you will probably need to make accounts on a few sites for things like character sheets, access to the Virtual Tabletop for maps and tokens, and sites like Discord or Zoom for video/voice calls during the session. You won't always need to have the rulebooks to start, but if you want to read through them to make sure you know all the rules, this might also be a good option.

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