Lancer
3–5 players
2019
About this Game
Ever wanted to build and pilot a giant robot into battle against other giant robots? Lancer is your game. In this tabletop roleplaying game of grid-based tactical combat and high drama, you'll construct a custom war machine from some of the coolest designs ever put to paper, engage in mechanized warfare, and forge a blood bond with your companions in the heat of the battlefield!
Lancer is set 15,000 years from the present day, where a revolutionary interplanetary state, Union, struggles to win a better world for the whole of humanity. You’ll not see the project complete, but you’ll put your shoulder to the wheel, struggle, and advance.
There are many pilots in the galaxy, but only one of you. Your character is a lancer, a mech ace renowned for their skill in their machine. Developed half a millennia prior to the current day of Lancer’s setting, mechanized chassis—mechs—have redefined how war is fought across the Orion Arm. Under your command, your mech is a weapon unparalleled, and with your mech and your comrades by your side, you’ll write your own story.
Categories
Futuristic
Space Opera
Sci-fi
Mechanics
d20 System
How to Play Lancer
Lancer is a gritty tactical combat game on the battlefield and a rules-light narrative game outside of it, so most of the rules focus on the giant robot fights! The core mechanic is rolling a d20, adding or subtracting accuracy or difficulty dice, which are d6s applied when circumstances or your background would help or hinder you, and trying to roll a 10 or better. Accuracy and difficulty dice cancel each other out, one-to-one. The game master might also decide that a roll is risky, meaning there are consequences even on a success if a character rolls less than 20, or heroic, meaning the character will only succeed on a roll of 20 or better. Player characters also have access to triggers, broad abilities that allow them to add bonuses to rolls where they apply.
In combat on each player's turn, they can move and either take a "full" action , like a barrage of weapons or stabilizing and repairing, or two "quick" actions, like fast attacks, grapples, and bursts of speed. They can also overcharge, taking an additional quick action at the cost of heat, a limited resource that tracks how close your mech is to overheating and potentially exploding. Mechs also have stress, which helps mitigate overheating, hit points, to mitigate structural damage, and structure, how much structural damage they can take. Every time you run out of hit points, they recharge, but your mech will take some structural damage and risks being destroyed.
Characters in Lancer can customize their mechs, which means each mech frame will have unique access to weapons and abilities that expand or alter their options in combat. They can also scan enemy mechs to learn their capabilities, as well as engage in hacking and electronic warfare in addition to standard combat. Outside of the mech, characters can repair and upgrade their frame between missions, as well as blow off steam in downtime and bond with their fellow pilots.
In combat on each player's turn, they can move and either take a "full" action , like a barrage of weapons or stabilizing and repairing, or two "quick" actions, like fast attacks, grapples, and bursts of speed. They can also overcharge, taking an additional quick action at the cost of heat, a limited resource that tracks how close your mech is to overheating and potentially exploding. Mechs also have stress, which helps mitigate overheating, hit points, to mitigate structural damage, and structure, how much structural damage they can take. Every time you run out of hit points, they recharge, but your mech will take some structural damage and risks being destroyed.
Characters in Lancer can customize their mechs, which means each mech frame will have unique access to weapons and abilities that expand or alter their options in combat. They can also scan enemy mechs to learn their capabilities, as well as engage in hacking and electronic warfare in addition to standard combat. Outside of the mech, characters can repair and upgrade their frame between missions, as well as blow off steam in downtime and bond with their fellow pilots.
Frequently Asked Questions
What dice do I need to play Lancer?
Lancer uses the d20 and the d6 exclusively, so a few of each should be enough for a whole table if everyone's okay to share them!
What supplies do I need to play Lancer?
Obviously this will vary from table to table, but here are some good places to start! If your game is played in person, most likely you will want to get a set of dice, something to write with, and paper to take notes. Because Lancer uses grid-based tactical combat, your GM may want to have a battle map and miniatures, and you might want to get a miniature to represent your character as well.
If your game is hosted online instead, you will probably need to make accounts on a few sites for things like character sheets, access to the Virtual Tabletop for maps and tokens, and sites like Discord or Zoom for video/voice calls during the session. You won't always need to have the rulebooks to start, but if you want to read through them to make sure you know all the rules, this might also be a good option.
What if I'm not comfortable with certain themes or content in Lancer?
Games like Lancer can cover an impressive range of topics and styles, including violence, horror, romance, and many many more! However, if there are specific themes or content that you’re uncomfortable with, let your group and GM know before the game, and have an open conversation about these topics. Any group worth playing with should be respectful and understanding of your concerns and the game can be adjusted so everyone is having fun. Many tables also use “Safety Tools” which help ensure that these conversations are handled easily, and everyone has a voice at the table.
Do I need to know all the rules before I can play Lancer?
Knowing every rule of the game may be helpful to some, but many players will learn the game as they play! If you want to read the rules ahead of time you absolutely can, but if you are a hands-on learner you can also just start playing, and if there is something you don’t understand never be afraid to ask questions, because everyone starts somewhere!
What is a Tabletop Role-Playing Game (TTRPG)?
Tabletop Roleplaying Games (TTRPGs) are games where the players play as characters embarking on an adventure or story, and are usually guided by a Game Master (GM). Players can describe what they want to do and make choices as their characters, and the outcome of those choices are controlled by the rules of the game, the dice rolls, the GM’s guidance, and the collaborative storytelling of the group!
What is the difference between a Game Master and a player?
The Game Master (GM) is responsible for creating and running the game world, including setting the scene, portraying non-player characters (NPCs), and adjudicating rules. Players control characters in the game world, making decisions and taking actions that affect the story. The GM and players work together to create an immersive and enjoyable experience for everyone.
What is the difference between a one-shot and a campaign?
Typically a one-shot will consist of a self-contained adventure that will take place all in one session, which will usually take a few hours to complete. They are meant to be completed in one sitting, and will usually have a very focused plot or objective. A campaign on the other hand, is a longer adventure that takes place over multiple sessions. Short campaigns may be only 2-3 sessions, while longer ones may be played over months, or even years!
Do I need to be good at math to play Lancer?
While Lancer may involve some level of basic math, like if you are totaling up dice rolls, you don’t need to be a mathematician to enjoy the game. The system will provide tables and simple tools to make the math as simple as possible, and if you are playing online, the virtual tabletop you use may even handle all the math for you!
What is COMP/CON and what does it have to do with Lancer?
COMP/CON is a free, open source digital toolkit and companion app for Lancer. There are both browser-based and downloadable versions, which contain everything you need to play, plus downloadable expansions that come with the purchase of the book. It an extremely useful and helpful tool for building and tracking characters and mech frames, as well as creating NPC and enemy mechs for Lancer GMs. It's practically a must-have for every Lancer table, and comes highly recommended!
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