Scum and Villainy
About this Game
Categories
Mechanics
How to Play Scum and Villainy
Playbooks
Mechanic
A gearhead and hacker. Play a Mechanic if you want to make new devices, keep your ship in good shape, or hack systems.
Muscle
A dangerous and intimidating fighter. Muscles are good at winning fights. Play a Muscle if you want to be unstoppable in combat.
Mystic
A galactic wanderer in touch with the way. Mystics are good at dealing with the Way. Play one if you want to use artifacts and weird powers.
Pilot
A ship-handling wizard and danger addict. Play a Pilot if you want to be a daredevil at the wheel and widely traveled.
Scoundrel
A scrappy and lucky survivor. Scoundrels love getting into and out of trouble. Play a Scoundrel if you want to press your luck
Speaker
A respectable person on the take. Play a Speaker if you want to be the respectable one and use connections to get your way.
Stitch
Spacefaring healer or scientist. Play a Stitch to deal with science, patch people up, and be the crew’s moral compass.
Frequently Asked Questions
What supplies do I need to play Scum and Villainy?
What is the difference between a one-shot and a campaign?
What are the stats characters use in Scum and Villainy?
What is Scum and Villainy based on?
Do I have to like Star Wars to play Scum and Villainy?
Get This Game
Active Sessions & Campaigns
No game systems available yet.
Find sessions