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Star Wars RPG by Fantasy Flight Games

Star Wars RPG by Fantasy Flight Games

2012

About this Game

A long time ago, in a galaxy far, far away, a heroic group of spacefarers faced the forces of evil in an epic struggle that still inspires us today! The Star Wars Roleplaying Game lets you play out a fantastical space opera in one of the most beloved universes of all time. The Star Wars Roleplaying Game is a tabletop game played with a set of special narrative dice where players can create their own Jedi, scoundrel, alien, bounty hunter, and lots more to go on adventures in the world of the Star Wars films. One player, the Game Master (GM), acts as the rest of the galaxy, playing as the characters’ allies and enemies, and creating scenarios and obstacles for them to overcome. Published by Fantasy Flight Games, the Star Wars Roleplaying Game is composed of three intercompatible games designed for different settings: Edge of the Empire, for playing smugglers and bounty hunters like Han Solo or Boba Fett; Age of Rebellion for playing rebel freedom fighters against the Galactic Empire like Luke Skywalker and Poe Dameron; and Force and Destiny for playing Jedi fleeing from the Empire’s reach, like Yoda and Obi-Wan Kenobi.

Categories

Space Opera Space Western Sci-fi

Mechanics

Dice Pool System

How to Play the Fantasy Flight Star Wars Roleplaying Game

Fantasy Flight Games' Star Wars RPG has a unique system that uses custom dice so that each roll tells a story in its own right. This video series from Tabletop Empire gives a detailed and helpful breakdown of the entire system over the course of eighteen short videos, starting with this one! This will help you choose the version of the game that's right for you: the scum and villainy of Edge of the Empire; the fugitive Jedi of Force & Destiny; or the pitched battle of Age of Rebellion!

Essentially, players build characters with unique origins, skills, powers, and equipment, all of which contributes both potentially helpful and risky dice to a pool which is rolled to resolve a challenge. Players tally up the symbols they roll on the dice to determine not only whether they succeed or fail, but also whether they generate some threat or advantage by doing so. Occasionally, the roll might signal a thrilling triumph or terrible doom as well! This way, it’s possible to succeed at some narrative cost, or fail but still gain something useful. Every die roll produces an interesting result!

Once you understand the dice system, you'll understand most of the rules in Star Wars. There are finer points to things like combat and ship battles, chases, gear, and character advancement, but the dice are the core. Be sure to watch the second video in this series for the full rundown on dice, or check the FAQ on this page or the Narrative Dice System!

Classes

Ace

Ace

Who doesn’t watch the Original Trilogy and want to hop in an X-Wing? The Ace is the place to live out all your space combat dreams. Their skills are pretty much all geared towards flying a ship, shooting down Ties, and making it out alive. Though you are handy with a blaster.

Bounty Hunter

Bounty Hunter

Be ruthless in combat and always find your mark with this career. You’ll gain skills in hand-to-hand combat and weapons, gathering intel, and piloting. Your special abilities help you hunt enemies and destroy them in battle.

Clone Soldier

Clone Soldier

As a soldier trained from birth, your skills are pretty straightforward. These boys are good with ranged weapons, can hold their own in a brawl, and stay disciplined under stress. Their special ability makes them naturals at teamwork, especially with their clone brothers. Further specialization lets you become an elite clone like a pilot or ARC Trooper.

Colonist

Colonist

The Colonist career might not wield a lightsaber or fly the fastest ship, but they’re great at working their way through the social ladder. They have several knowledge and charm skills, plus the special ability to notice things others often overlook. They can later specialize in medical care or leadership.

Commander

Commander

Leia is but one example of a Star Wars hero known for their ability to inspire. The Commander has social and observation skills and can still use a blaster. Their special abilities allow you to give rousing speeches and direct subordinates.

Consular

Consular

These peacemakers use special abilities to easily negotiate with anyone and teach allies to boost their skills. They can lead others and keep a cool head no matter how bad things get. Should danger emerge, they can defend themselves with Force Powers.

Diplomat

Diplomat

This one’s for the players who like talking their way out of a fight. The Diplomat comes with knowledge of many worlds and species as well as negotiation skills. Their signature ability stops combat from breaking out with a few well-spoken words.

Engineer

Engineer

The Star Wars FFG Engineer has all the mechanics, computing, and piloting skill you’d expect of the name. This version is more combat trained, however, on account of being part of the Rebellion. Their special ability can destroy large vehicles in seconds.

Explorer

Explorer

Explorers are highly-skilled characters like Colonists, but they thrive during space travel. Star Wars FFG Explorers can pilot a spaceship, specialize in several fields of knowledge, and can endure in hostile terrain. They can be a wonderful scout or trader for the group.

Guardian

Guardian

The Jedi were guardians as much as peacekeepers, and this career reflects that. You’ll get brawling skills and resilience along with use of the Force. The Guardian’s cool special ability can force a one-on-one Fated Duel with a foe.

Hired Gun

Hired Gun

The name says it all. You don’t run an independent business like a bounty hunter, so no spaceship of your own, but you don’t care. You can take lots of damage and dish it back out. It’s a great beginner class and plays close to being unstoppable like Chewbacca.

Jedi

Jedi

You’re athletic, you stay calm under pressure, you can fly a ship, you get Force powers, and of course, you wield a lightsaber. As this version of the Jedi comes from the Clone Wars, you also get a special ability that represents your knack for deflecting blaster bolts. Enjoy being the coolest, just don’t expect the rank of Master right away.

Mystic

Mystic

A Star Wars FFG Mystic gets the mysterious and dangerous power of prophecy. They can get visions of future events via the Force and can sometimes stop them from coming to pass. In more everyday scenarios, they specialize in using their great knowledge to excel in social situations.

Seeker

Seeker

If you play a Seeker, you spearhead trips to unknown regions of the galaxy. Your knowledge of alien life and survival skills help in hostile environments, and your piloting skills take the group where they need to go. When things get tough, you have the Force as your ally. The special ability can incapacitate an opponent in one hit.

Sentinel

Sentinel

The Star Wars FFG Sentinel is a protector by name, but their skills tell a more complex story. A Sentinel works well with computers, is a natural deceiver, and can easily pick a pocket without being noticed. Their special abilities give them shady contacts in a city and ensure they always shoot first. They can also use Force powers, but are more susceptible to the Dark Side than other careers.

Smuggler

Smuggler

This career has a talent for getting into trouble and promptly finding their way out of trouble. In fact, their special abilities are tailored towards escape and being lucky. Their more general skills involve observation, deception, and piloting a spaceship.

Soldier

Soldier

Battle-hardened warriors at the front line of Rebel military operations. This career gives you melee and weapon combat options galore, but more importantly the endurance to stay in the fight. You can develop medical skills to heal as well as the special ability to keep fighting after severe injury.

Spy

Spy

Sneaking into an Empire base dressed as Stormtroopers is a classic Star Wars scene. The Spy career lends itself to such endeavors. You’ll of course have stealth, deception, and perception skills, but you’ll also get knowledge of computers to help steal data. Spy special abilities help you fast talk your way out of danger and counter enemy spycraft.

Technician

Technician

You know those moments in Star Wars when the heroes are being chased by enemy ships but can’t jump to lightspeed because some part is broken? You could be the one to fix the random blinking panel if you play Technician. They can also create just the right gadget for the moment with their special ability.

Warrior

Warrior

Wield the Force and kick lots of butt. That’s the warrior in a nutshell. They specialize in melee skills, with a special ability that lets them unleash fury on their poor target. However, a violent path left unchecked can quickly lead to the Dark Side.

Frequently Asked Questions

What are the different Star Wars RPG books?
There are three main Star Wars RPG books, which loosely define the setting, tone, and era of the game. Edge of the Empire is for playing scoundrels, smugglers and bounty hunters; Age of Rebellion is for playing rebel pilots and other freedom fighters resisting the Galactic Empire; and Force and Destiny is for playing Jedi fleeing from or fighting back against the Empire’s reach. Fantasy Flight has also released a number of supplementary books to support play in other settings, such as around the time of the most recent “sequel trilogy” of Star Wars films.
What is the difference between a one-shot and a campaign?
Typically a one-shot will consist of a self-contained adventure that will take place all in one session, which will usually take a few hours to complete. They are meant to be completed in one sitting, and will usually have a very focused plot or objective. A campaign on the other hand, is a longer adventure that takes place over multiple sessions. Short campaigns may be only 2-3 sessions, while longer ones may be played over months, or even years!
What supplies do I need to play the Star Wars RPG by Fantasy Flight Games?
Obviously this will vary from table to table, but here are some good places to start! If your game is played in person, most likely you will want to get a set of dice, something to write with, and paper to take notes. If your game is hosted online instead, you will probably need to make accounts on a few sites for things like character sheets, access to the Virtual Tabletop for maps and tokens, and sites like Discord or Zoom for video/voice calls during the session. You won't always need to have the rulebooks to start, but if you want to read through them to make sure you know all the rules, this might also be a good option.
Do I need to know all the rules before I can play the Star Wars RPG by Fantasy Flight Games?
Knowing every rule of the game may be helpful to some, but many players will learn the game as they play! If you want to read the rules ahead of time you absolutely can, but if you are a hands-on learner you can also just start playing, and if there is something you don’t understand never be afraid to ask questions, because everyone starts somewhere!
Do I need to be good at math to play the Star Wars RPG by Fantasy Flight Games?
While the Star Wars RPG by Fantasy Flight Games will involve some level of basic math, particularly if you are totaling up dice rolls or skill modifiers on your character sheet, you don’t need to be a mathematician to enjoy the game. The books provide tables and simple tools to make the math as simple as possible, and if you are playing online, many Virtual Table Tops will take care of all the math for you, so you can focus on playing!
What dice do I need for Fantasy Flight's Star Wars Roleplaying games?
Fantasy Flight's Star Wars Roleplaying games all use a set of what are called "narrative dice," which have special symbols that determine success, failure, advantage, and threat. While it's possible to use normal d6s, d8s, and d12s and translate their results to narrative dice, it's recommended to use the special dice in these games. If you can't find the Star Wars version, Fantasy Flight games also has generic narrative dice for the Genesys system which are functionally the same.
How do narrative dice work in Star Wars RPG by Fantasy Flight Games?
The system uses six types of dice marked with different combinations of symbols. Ability dice represent a character's skill, and are marked with Success and Advantage symbols. Difficulty dice represent the challenge an obstacle or opposition presents and are marked with Failure and Threat symbols. When a player makes a roll, they roll all their dice at once and compare the symbols: if there are more Success symbols than Failure, the action succeeds! But Advantage and Threat throw in a twist: more Advantage symbols mean an additional bonus, even if you failed. More Threat symbols mean a negative side effect or complication arises, even if you succeeded. This way, the result of a roll is rarely binary. You might fail, but find something useful. You might succeed, but learn an unwelcome truth. The other dice types modify these rolls; Boost dice offer extra Advantage and Successes, and represent favorable circumstances that tilt the odds in your favor, while Setback dice have additional Failures and Threats for situations where conditions are against you. Finally, when things are extreme, either your character is completely in their wheelhouse or way out of their depth, their Ability dice might upgrade to Proficiency dice or your Difficulty dice might become dreaded Challenge dice. These dice introduce the Triumph and Despair symbols respectively. A success with a Triumph represents going above and beyond the challenge. A failure with Despair is the worst possible outcome; not only do you not get what you want, things get worse. Last but not least, the Star Wars RPG includes the Force die, which represents the influence of the light side and dark side of the Force, which gives resources to the GM or the players depending on how it rolls.

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