Skip to content
Take 5: The Jumping Cow
Expansion of Take 5

Take 5: The Jumping Cow

2–10 players 45 min 2024 8+ 6.8 (11)

About this Game

Promo Card for 30th birthday of '6 Nimmt' The Jumping Cow doesn’t have a value of its own. When you place a card in the row with the Jumping Cow, use the card to the left of the Jumping Cow as your reference. When you place your card in the Jumping Cow’s row, it jumps to one of the other three rows – to the one that has the lowest value as its last (rightmost) card. The Jumping Cow may not have a value, but it counts towards the row’s card limit. A row counts as full if it has four number cards and the Jumping Cow in it. If you take the row with the Jumping Cow in it, it jumps. First, take the number cards (but not the Cow) as usual, put them in your bull pile, and make the card you played the first card of the row. Then, the Cow jumps to another row as described above.

Categories

Card Game Expansion for Base-game

Mechanics

Hand Management Simultaneous Action Selection Score-and-Reset Game

Base Game

Take 5

Take 5

7.0 Rank #674

Active Sessions & Campaigns

No game systems available yet.

Find sessions
You're offline — some features may be unavailable
Back online