The Wildsea
About this Game
Categories
Mechanics
How to Play The Wildsea
Characters advance by pursuing their drives, and accumulate resources to aid them on journeys, including salvage, specimens, charts, and whispers. The latter are living secrets that can change the world by speaking them aloud. Play proceeds in scenes for moment-to-moment play, montages for long-term actions or downtime, and journeys for travel across the wildsea itself. Progress for long-term or complex obstacles and goals is measured on tracks, which player characters can mark when they succeed on actions or spend resources. The number of segments of a track to mark is dictated by impact, or how effective a given action is at progressing toward a solution that completes the track. Adventures are composed of journeys, scenes, and montages flowing into one another, creating, advancing, and completing tracks, and of course, facing the perils of the wildsea!
Posts
Alchemist
An expert on the guts of the sea itself, a student of chemical smoke and the spatter of reactions, the roiling chaos of elements reimagined. Alchemists are masters of concoction and reaction, able to combine chemicals and arconautic knowledge with unexpected (and occasionally unstable) results. Some alchemists focus on the healing arts, some on transformation and understanding, and others on more… explosive pursuits.
Char
For a char, the wildsea is an endless new frontier of excitement and discovery… in culinary terms, at least. Whenever you smell something delectable, there’s a good chance that a char is behind it. Chars are somewhere between chef and survivalist, with a dash of healer and vintner thrown in for good measure.
Corsair
Fighters tasked with protecting their ships from the myriad dangers of the sea. Every wildsailor is expected to be able to take up arms in a crisis, but the corsair elevates combat to an art form. Tasked with protecting their ship in close combat, they often focus their training on blades, hammers, and axes.
Crash
Sometimes things just need to be broken. While some people value the goods that can be dredged up, the crash isn’t worried about that. They are specialists when something needs to be cleared away, torn down, or simply turned to rubble.
Dredger
Brave explorers with an eye for value. The art of dredging is a difficult and painful one to learn, but the benefits are well worth the struggle. Dredgers make their living by diving into the waves in search of valuable specimens and salvage, sifting through dangerous wrecks and exploring ancient ruins as part of their daily routine.
Hacker
The marks and scars of your profession are writ large on your skin. A hacker's job is to clear the way for settlements, ships, and exploration, plunging into the wilds to tear open paths and clearings.
Horizoneer
A fountain of facts about the sea and its cultures, its dangers and hidden places. Part scholar, part explorer, horizoneers make it their business to learn as much about the rustling waves as possible. They root out its secrets, study its beasts, and integrate almost seamlessly into its manifold cultures, mimicking even the most novel customs with ease.
Hunter
Some hunt for food, others challenge. Yet others to reassure themselves that they are not the hunted. A hunter's role is to provide food and materials for the crew, usually in the form of animal parts. Some hunters prefer more complex prey, styling themselves as bounty hunters and roving the waves looking to bring down bounties for payment. Either way, stealthy movement and hidden snares often pay dividends.
Mesmer
An explorer of the mind, dabbling in the mysteries of memory and the power of thought. The waves are an illusion, a rustling dream lain across ironwood spindles. Crewmates are bundles of thought and emotion, impulse and memory. A ship is a carcass, a nebula, a home.
Navigator
A bridge between the waves and the ship itself. Overlooked by youngbloods and praised by the old hands, navigators make sure a ship can get from A to B with the minimum of trouble and the maximum of opportunity.
Rattlehand
Everything breaks eventually, but most of it can be repaired. Hull-iron rusts. Sawteeth blunt. Engines cough and struggle. In a world of salvage and barter, nothing lasts forever… unless you have a good rattlehand on your side.
Screw
A disciplined manipulator of unseen forces. Screws are masters of an ancient pre-verdant technique, a branch of arconautics rarely seen in the wild world - ferrokinesis, the uncanny control of metals and magnetism. Iron is commonly the screw’s tool of choice, though the economy of salvage and scarcity across the waves has led some screws to adapt their techniques to other, less common metals.
Slinger
Distance fighters that announce themselves with a cacophony of gunfire. Usually found keeping a watch on the sea from the tallest vantage points on their ships, slingers are the first line of defense against attacks from pirates and wild beasts. Lightly armored and possessing heavy firepower, their aim is usually to drop their targets before they even get close enough to fight.
Steep
Beveragiers who connect you to the deeper mysteries of the wildsea with but a sip. Food and water are nourishing to the body; concoctions feed the spirit. A steep is the hand by which concoctions are mixed. Steeps provide all sorts of solutions to a group of wildsailors, their curiosity and imagination limited only by their ingredients.
Surgeon
Experts in shattered bone and split vegetable matter, few turn down their ministrations out on the waves. The surgeon combines the skills of a traditional portside doctor, a therapist, a scholar of research, and a butcher into one terrifying package. Expert at mending broken parts and curing illnesses, taking the surgeon’s post on a ship tends to ensure that you’ll be welcome wherever you end up - nobody wants to offend the one that might be saving their life in the future.
Tempest
Your blood crackles with sparks, your heart beats with thunder. Internalizing the wild power of a storm is no small feat, but it's not impossible - through technological application or obscure arconautic methods, tempests have managed to embed the essence of lightning within themselves.
Wordbearer
The routes may be longer and a lot more dangerous than in the pre-verdant times, but the post still needs to get from A to B. When a wordbearer walks by, laden with twine and packages, charts and envelopes and cages, their scars speak volumes, their gazes (if they are the sort with eyes, at least) tell stories, and their lips shape secrets only meant to pass from one mind to another. They are the personification of whisper, the wordbearers - conveyors of quiet truth.
Frequently Asked Questions
What do I need to play The Wildsea?
Is The Wildsea a Forged in the Dark game?
Is The Wildsea post-apocalyptic?
What inspired The Wildsea?
Get This Game
Active Sessions & Campaigns
No game systems available yet.
Find sessions