#150
2 expansions
Twilight Imperium: Third Edition
3–6 players
240 min
2005
14+
7.8
(19,551)
Light
Heavy
4.3/5
About this Game
Twilight Imperium Third Edition is an epic empire-building game of interstellar conflict, trade, and struggle for power. Players take the roles of ancient galactic civilizations, each seeking to seize the imperial throne via warfare, diplomacy, and technological progression. With geomorphic board tiles, exquisite plastic miniatures, hundreds of cards, and introducing a rich set of strategic dimensions that allows each player to refocus their game-plan, the original designer (Christian T. Petersen) has seamlessly incorporated the better qualities of other recently popular games to improve on the game-play of the original TI, making it at once perfectly well-rounded and pleasantly familiar to experienced gamers.
TI3 is played by at least three players who belong to ten possible alien races, each with their own advantages and quirks. The 'designer notes' in the rulebook candidly and humbly acknowledge the inspiration for some of the improvements to the original game. The strategic game-play borrows the governing element from Puerto Rico to involve players in an iteratively complex and yet fast-paced game experience with very little downtime. The game map, basic player progress and overall victory are dynamically determined in almost exactly the same way as they are by imaginative players of CATAN, while the "Command" system cleverly improves on the 'oil' logistical mechanism of Attack! to both manage turn-based activity and limit the size of armies, uniquely enabling weakened players to bounce back if they play their cards right.
Part of the Twilight Imperium Series.
Re-implements:
Twilight Imperium: Second Edition
Expanded by:
Twilight Imperium: Third Edition – Shattered Empire
Twilight Imperium: Third Edition – Shards of the Throne
Re-implemented in:
Twilight Imperium: Fourth Edition
Categories
Science Fiction
Space Exploration
Wargame
Civilization
Political
Negotiation
Mechanics
Grid Movement
Hexagon Grid
Modular Board
Variable Player Powers
Tech Trees / Tech Tracks
Tile Placement
Dice Rolling
Action Points
Trading
Increase Value of Unchosen Resources
Player Elimination
Follow
Variable Phase Order
Voting
Area-Impulse
Expansions (2)
Active Sessions & Campaigns
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