Warhammer Fantasy Roleplay
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Mechanics
How to play Warhammer Fantasy Roleplay
The Game Master brings your group together with the story and sets you on the path to adventure. You’re free to navigate the dangerous world as you see fit, and the GM reacts to the choices made by your party. Dice rolls decide the outcome of your more consequential actions. Spellcasters have a unique challenge in that magic stems from Chaos. There’s a risk of being corrupted or branded as a witch if magic casting goes wrong.
All in all, this is a Warhammer game so combat is a huge part of how you’ll spend your time. The battles are rather deadly, reflecting how often soldiers die in the classic Warhammer game. Characters can only sustain a few hits before they are maimed or killed. Healing magic is rare, and there’s no such thing as revival. If you’re looking for a grim, challenging game, pick up Warhammer Fantasy Roleplay.
Classes
Academics
Learned people who use their education to make a living. Often, Academics are the only characters who can read and write. They start with low Status but can secure important positions if they advance through the ranks. Career options: Apothecary, Engineer, Lawyer, Nun, Physician, Priest, Scholar, Wizard.
Burghers
Generally law-abiding townsfolk who live and work in the many towns and cities of the Empire. Many Burghers are middle class and earn a decent living. Career options: Agitator, Artisan, Beggar, Investigator, Merchant, Rat Catcher, Townsman, Watchman.
Courtiers
Those who rule or who provide specialist services to those who rule. Even lowly born Courtiers have higher Status than most, and all have an opportunity to secure positions of significant influence. Career options: Advisor, Artist, Duelist, Envoy, Noble, Servant, Spy, Warden.
Peasants
People who live and work in the farms, villages, and countryside. Peasants are all lower class, though it’s possible to secure significant influence locally. Career options: Bailiff, Hedge Witch, Herbalist, Hunter, Miner, Mystic, Scout, Villager
Rangers
Roving folk who make a living on the open roads, travelling far beyond their home towns and villages. Most Rangers are lower class, but some can secure positions of high Status if they persevere. Career options: Bounty Hunter, Coachman, Entertainer, Flagellant, Messenger, Pedlar, Road Warden, Witch Hunter.
Riverfolk
People who live and work on the rivers and waterways that wind through the Reikland and beyond. Riverfolk all begin with low Status, but some have opportunities that can lead to a very comfortable life. Career options: Boatman, Huffer, Riverwarden, Riverwoman, Seaman, Smuggler, Stevedore, Wrecker.
Rogues
Mostly town and city folk, these people make a living by acts considered illegal, or at least unsavory, by most law-abiding citizens. Rogues are usually lower class, but some can make a lot of money, though they may not secure a high Status when doing so. Career options: Bawd, Charlatan, Fence, Grave Robber, Outlaw, Thief, Racketeer, Witch.
Warriors
Relying on their physical prowess, these people are all trained fighters, although they are not necessarily from the military. Warriors come from many backgrounds, both high and low Status, and all can carve out a position of influence if they live long enough. Career options: Cavalryman, Guard, Knight, Pit Fighter, Protagonist, Soldier, Troll Slayer, Warrior Priest.
Frequently Asked Questions
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