#646
15 expansions
Small World Underground
2–5 players
90 min
2011
8+
7.2
(11,496)
Light
Heavy
2.6/5
About this Game
"This world's not big enough for all of us, so it's time you step aside to make room for me."
That's the spirit of Philippe Keyaerts' award-winning Small World, and the 2011 release Small World Underground is a standalone game that keeps that spirit intact, while putting a new spin on the game play.
Small World Underground includes 15 fantasy-themed races of creatures along with 21 special powers. Each player will control several creature/power combinations over the course of the game – spending points to draft these combinations – and will use those creatures to claim control of various subterranean locations. Some locations hold relics or are designated as "places of power", and monsters must first be conquered before a player can claim these special benefits. At the end of each turn, a player scores points for the regions he holds, and the player with the most points at game end wins.
Small World Underground is playable on its own, but can be combined with other Small World releases. The publisher recommends that players be familiar with Small World before playing Small World Underground.
Categories
Fighting
Territory Building
Fantasy
Mechanics
Variable Player Powers
Dice Rolling
Area Majority / Influence
King of the Hill
Area Movement
Expansions (15)
Small World: Power Pack 2
2017
Small World: Power Pack 1
2017
Small World: Be Not Afraid...
2010
Small World: A Spider's Web
2014
Small World: Royal Bonus
2013
Small World: Cursed!
2009
Small World: 6 Player Board
2013
Small World: Grand Dames of Small World
2009
Small World: Realms
2012
Small World: River World
2016
Small World: Tales and Legends
2010
Community's Compendium I (fan expansion for Small World)
2010
Small World: Tunnels
2011
Small World: Necromancer Island
2010
Small World: Leaders of Small World
2009
Active Sessions & Campaigns
No game systems available yet.
Find sessions